Because, y'know, historically, Germans were superior. And thus should always win. Easily.
Dude historically accuracy is very important but it's in the campaign. Here, I think, we all want to achieve a balanced state so the game can prosper as a competitive game that it wants to be.
- You are not being impartial when Wehr already levels much faster and you
discuss lowering the ROF of a unit that's already impossible to level up.
- Just use mortars. OST mortars are already superior and EASILY 1 shot
soviet squads (all members). While German sniper cannot be killed in 1 hit.
T70s were nerfed vs AI. Also means later T34.
T34s were made more expensive fuel wise.
Pz4 was made cheaper AND buffed.
I don't know the XP requirements to vet both snipers so please be kind enough to tell me the values and even if the wehr sniper vets faster that doesn't matter because once you play versus a good soviet player you wont even have the chance to use your sniper properly because you'll be using it to try to counter snipe and/or will be running away trying to save your sniper from his own.
And from now on I'll stop taking you serious, yes wehr mortar is very good but using a mortar to counter a sniper? Wehr mortar killing 6 models in one shot? Are you out of your mind? What rank are you?
t-70's are still very good and when they hit vet 3 they become the wiping machines they were before. It might be a later t-34 but you can gain a lot of map control thanks to a t-70 and thus regain the fuel you used to build the t-70.
T-34 costs 90 fuel while for instance the panzer 4 costs 120. Omg so expensive...
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OP is bitching that his stronger unit has difficulties against a weaker unit while they
have the same price.
- Plus, if soviet goes sniper, he loses out on all his support units.
- If German goes sniper, he sacrifices nothing in terms of options. He has MG, mortar, Grenadiers...
I think at this point, the only solution would be to remove the 2x man sniper team and make it a 1
man "OST sniper" with mirror stats to the OST sniper.
the stealth would go up, the DPS would go up, the vet would go up.
They'd move around 100% invisible like OST Sniper does.
They would wreck 4 man teams much faster.
They would not need to sacrifice MG, mortars, AT guns.
Their health would go up from 45 to 85.
I like the idea of getting rid of the 1 sniper, 1 spotter soviet team.
Can we make the snipers have the OST snipers and not have Germans complain that this is a huge Soviet buff?
(Don't forget that it is WAY easier to health OST snipers in the field than it is to heal soviet snipers)
So Soviet sniper would need access to a heal in the field as well.
For things to be balanced, I mean.
(They'd also gain MG support, mortar support, etc)
Also remove Penals, but give conscripts a DP28 upgrade.
And make molotov and AT grenade cost free (like Grenadier).
But remove Hurrah, of course.
Really? If you can't control the salt level on your blood and don't have anything to contribute to this thread then shut up.
Having a two man sniper team is awesome but we need to be impartial when balancing. I feel that lowering just a bit more the soviet sniper rate of fire and changing it's ability to something else would help because right now people just build two sniper teams and use flares which denies any hope to counter snipe and add a doctrine with guards or the tank hunter doctrine and it's game over you can't do anything before a t-70 or t-34 hits the field. |
I read this and I shake my head...
1) Soviet Sniper team is 1 sniper and 1 normal rifle. AND their ROF is nerfed.(Soviet sniper team does a lot less damage/kills than OST Sniper.
2) Soviet sniper team have LESS health of ANY other unit in the game.
Most models have ~ 80 health. Soviet snipers have ~ 45 health. (OST Sniper
has like ~ 85 health)
3) Soviet sniper team lost going in clown car ability. They lost their
sprint ability. They lost their 2 sniper ability.
4) Soviet sniper team lose stealth IMMEDIATELY upon leaving cover. OST
Sniper keeps his stealth for ~ 3 seconds upon leaving cover. Allowing
him to jump from cover to cover. This patch note also 'fixed' (nerfed)
soviet sniper team in that sometimes they had stealth when 1 man was in
cover.
5) OST sniper has a faster ROF (+50%?) than the soviet sniper (remember,
a team is 1 sniper, 1 normal rifle).
Only advantage soviet has is their 2 man allowing them to retreat and
reinforce if 1 of their men are killed. But even if surviving one was
sniper, he would be weaker to the OST Sniper in E-V-E-R-Y other way.
OST Sniper : Easier stealth, better stealth. Aims faster, ROF faster.
Explosive ability. Levels faster. Way more health.
Also OST Sniper can be supported by MG/mortars.
Soviet Sniper cannot be supported by MG/mortars (at guns!) as it gives
this up by choosing T1 (Commander ones take longer to arrive).
I am serious. Look it up. OST Sniper kills models a LOT faster than the
"two" soviet Snipers.
Thank you.
1 & 5) Having 1 sniper and 1 rifle doesn't matter because if you kill the sniper model the other one will switch the rifle to a sniper rifle and the rate of fire also is irrelevant because having both snipers killing 2 different conscript squads by the time the wehr sniper is done the soviet sniper team only has 1 last model to kill and seeing as the wehr sniper will be fighting 5/6 models and the soviet sniper 4/5 models I would say the soviet sniper team has a easier time.
2) According to stat.coh2.hu wehr sniper has 82 health and each soviet sniper model has 64, thus 128 health for the team (if I understood it correctly). If you ask me it feels like one more advantage because if it gets sniped you can always retreat the other model or if it gets chased by something it will take longer to kill the soviet sniper team.
3) They lost those for obvious reasons I would say.
4) I feel that that's the case to balance the fact that they are two man teams.
As I said before the explosive round ability for the wehr sniper is to give a chance to wipe the soviet sniper and don't come saying that we can chase them with a 222 or blob g43's because a good player will always protect and position his sniper well, you can only do those if you get lucky.
I like how people say that going t1 prevents you in any way to build t2. It isn't like you will spend all your fuel to build t2, you only spend 20 fuel to build t2 and 10 to build t1. But sure wehr sniper can have immediate support from hmg's and mortars (if that helps in any way...). Also wehr sniper only has pak support around the 10 min mark, until then it's fausts (cons can have AT nades too!) and pray that the light vehicle drives over a mine.
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Every post or topic i see is about balance or what is wrong with coh2.
I wanna read about your amazing tactical feats and once in a million stuka barrages.
Every post is about balance or what is wrong with coh2 precisely because we love (more like love/hate relationship) coh2 and want it to be better because it certainly can. |
Cause nobody this patch has been using the brumbar in the same manner.
If the flamethrower is as strong as it is why not make it an ability instead of it being constantly putting the entire map on fire? You are, kinda, comparing the croc with a brumbar that to be accurate needs to attack ground which requires more micro and skill than the croc, not to mention that the brumbar doesnt even have the armor/health of a croc to tank AT guns before trying to kill them. The right comparison would be with the Kv-8. With the kv-8 you can't fire both the flamethrower and the main gun at the same time and that on it's own makes the kv-8 a lot more balanced than the croc so why can't the croc have an ability to spit flames like the kv-8 has an ability to switch weapons?
Next time I come against a croc I'll post here the replay, meanwhile if anyone has a relevant replay please feel free to post it. |
Maybe.
the stun ability can kill both SOV sniper models? never had a chance to test it ., usually never deploy sniper to countersnipe soviet sniper.
I don't know what the probability to get a double model kill is but it isn't worth risking it. Just shoot the first time normaly and then use the ability but be careful because it feels like it might be broken because sometimes the explosive shot misses or it takes ages to fire.
Little update on this thread:
I have never noticed this until a game I did today, it seems that the soviet sniper team is a bit more broken than what I thought. I was doing a game against double sniper teams as wehr and my opponent was using flares to spot my sniper. So now it is absolutely impossible to counter sniper teams unless your opponent isn't used to play with snipers and/or you catch the snipers out of position with lmg grens or 222 (and even then due to the double model they might still get away).
The only solution I see for this issue is to reduce significantly the rate of fire of soviet snipers, after all they are fighting 4 models most of the time, and change the ability for something more useful like suppressive fire even if it has the same suppression rate as hmg's or make the wehr sniper ability instantaneous. |
Most of you guys are missing the point, it is next to impossible to counter brit late game with croc.
Firefly + 2 AT guns will keep any armor in check, ofc jagdtiger and elephant are the ways to go but good luck getting those in the field in time before the game is over. Now you would think, ok he has a lot of AT capabilities so I'll make a bit more infantry and try to flank them and all that good stuff, guess what? 3 infantry sections with bolster squad + double vickers or bren guns will just reck any infantry you get, they don't even need cover (just attack ground to victory). But now you think ok, how do I keep the blob in check? alright some hmg's and/or flak emplacements, guess what? the double AT guns and firefly will reck the emplacements and the blob just recks any hmg. And just to top all of that you have the croc that, if I am not mistaken, still has the double damage from its flamethrower (heard it on propagandacast) that just kills your AT guns + hmg's + infantry in seconds. So tell me how one is supposed to counter this?
The only solution I see for the croc is to remove the autofire from the flamethrower and make one ability that sets and area on fire, kind of like the incendiary artillery barrage ability for soviets but it would be the croc that has to get there and set things on fire. If this wouldn't prove enough it would be a good idea to reduce it's movement speed a little, right now it moves too fast and can avoid fausts with ease. |
I thought incendiary shot was like any other incendiary device that it was for area denial. Using it to counter another sniper just sounds very odd to me.
I said incendiary round but it is more like an explosive round that "stuns" and sometimes kills 2 models. |
Idk i never use my sniper to counter SOV sniper is just a very risky move including the fact that he dont lose his sniper and OST is fully dead.
A very nice add on for the OST Sniper is change of his vet ability., i am thinking about a Stationary phase but with Increase ROF., The Incendiary round is nice but i don´t feel it very strong, normally don´t enough time to do anything with the ability.
The entire purpose of the incendiary round ability is to give a chance to wipe squads or, in other words, give a chance to counter soviet sniper team. Changing that ability would hurt wehr sniper survivability.
About that stacionary ability, as proven countles times anything that makes your units stacionary is a no go. Your sniper would be rushed and killed in no time. |
Well in the sovjet campaign in the sniper mission (and some other missions too i believe) the sovjet sniper has an ability to suppress multiple squads. Maybe they could replace the flares with that ability. Then again the sov sniper might become just a 2-model rip off of the ost sniper and it might be OP ^^.
With my suggestion the soviet sniper wouldnt be a rip off of the wehr sniper because it would have lower rate of fire (price for having two models) and would be able to support infantry in critical situations versus stronger squads by supressing them at range. |