okw, there were 4 squads and 1 pio and 1 leig against maxim, while not you, not your partner, from mortars, never blew smoke.
leigs are a waste of manpower this patch, they are only good to deploy smoke because they lack the AoE and/or range. Wehr does deal with maxim spam better because of the sniper and mortar but all it takes is a little mistake for you to get rekt.
1 mg from OKW would already have made it difficult for me to attack.
Sure one hmg 34 (weakest hmg in the game) would stop 6 maxims with mortar support and zis gun that has light artillery barrage ability... |
and how did your p4 got buffed its pen and fuel reduced and its same price as cromwell and its better in every way its MG its pen vs tanks and vs infantry and cost the same
PzIV is not better than Cromwell in every way.
Cromwell has far superior mobility.
The tank commander give it the unit better accuracy and better sight.
The penetration of the PzIV is only better at max range and Cromwell has better penetration closer.
Cromwell 135/120/105
PzIV 125/115/110
I would personally choose the Cromwell over the PzIV in most cases.
As you can see the pz4 is really only good if you have two of them or if it is supported by stugs/paks. Seeing as the pz4 feels so meh for what I am paying I normally only get it if I'm not sure if the enemy is about to field some armor himself. If I'm sure he isn't I would much rather go ostwind or if I'm sure I'm lagging behind in tech/map control I much rather go for a stug.
I would also choose a cromwell over a pz4 for the reasons already said plus that the cromwell has smoke shells as well as the emergency war speed and can even get vehicle tracking... |
you thought that against the spam of your infantry, will I expose my own? if you have a lot of infantry, and you can not get through the machine guns, maybe problem not the machine guns, but your build?
4 core infantry squads isn't spam dude... I wonder how you are supposed to support your tanks and support weapons with only 2 core infantry squads. If one does like >=6 core infantry squads that is spam, I agree, but 3+ support weapons isn't spam? I don't understand why you are playing dumb here, you know this very well. |
Can I please the document in which it will be described? Since, some people called me a spammer, with 2nd units
As I said before, spamming machine guns is a valid tactic as is blobbing and as is sim city but the problem is when other factions can't punish these strats. Everything should have a weak side and right now hmg spam, specially maxim spam, doesnt have any counter because the suppression + the low model reinforce allows for later elite infantry spam and/or tank spam and thus effectively covering any weakness that the other player could exploit from hmg spam. |
2-3 maxim this spam? omg. What do you then say about 3-4 volks with STG?
Volks like rifles, infantry sections, conscripts and grens are base line infantry, thus 4 squads is the average number of squads you at least shoud have in the field. Now if you say that the player is using those 4 squads in a blob that would be off topic but still a valid tactic as long as every faction has a viable non commander way to deal with it. |
Maybe you'd defeat us, probably you would as I am Rank 14 ingame AT BEST TIMES, and never better than 200 on the leaderboards, but would this then be a proven fact that you're right? I don't think so.
Stating that you defeated >INSERT NAME OF PRO PLAYER HERE< doesn't either.
Give us arguments, replays and stuff, a basis we can talk about, otherwise it is just hot steam coming out of a mouth. Something we have already a lot of on this board.
I mean... there are two possible ways one is a top 100 player, one either is a above average player with skill or one abuses broken units/strats so with this in mind I do give much more merit to a player that has, tops, 314 games with a faction and is top 50 than a player that has 840 games and is top 450 or a player that only plays 4v4's and then come to the forums crying about balance.
Vipper did give some arguments and stats and it seems that the maxim was actually buffed... It seems to me that hot steam is coming out of your mouth, as we astablished you don't have a particularly good rank to have credibility nor do you give us stats to defend your statement. |
Originally maxim was a 240mp mg with 90mp full reinforcement cost, just like mg42. This is the value that comes from general reinforcement cost rule which says that full reinforcement cost is half of unit cost, with additional 25% discount for team weapons.
If you're not making that up it's just stupid thinking, probably relic overthinking things. "general reinforcement cost rule" LUL
Then maxim and DShK got the reinforcement cost changed from 90mp for full squad to 120mp.
Wow such a big change, from 15 manpower to 20 manpower reinforcement cost... It clearly isn't enough. Team weapons are supposed to be supported by infantry and the higher reinforce cost would be a way to be punished for spamming them without support or for being out flanked.
And even that is questionable becouse increased reinforcement cost just couses the bleed. So in my opinion after nerfing the performance they should have reduced reinforcement cost back to standard levels.
The only thing that was nerfed basically was the vet 1 ability and it wasn't really nerfed it was just replaced. As I said before they have standard suppression, they got bigger cone of fire, they have 6 models and you are telling me that they should have lowered their reinforcement cost to 15?! So that players float even more manpower to get even more/faster elite infantry from the commander?
As for the people who still use maxim spam: first they are widely known as masters of this strategy, they would use it no matter what, second, they don't get very good value for their skill using that, they could have gone much further by creating a new build based on current unit performance.
It's not hard to pull these strats tho, are you saying they are masters of A-moving? :v
Gone further in what way? They already have the perfect build order... get 4/5 maxims then get 3/4 guard squads that can reck mediums and infantry alike and then probably get t34-76 and that would be game. |
how can be grens op when there are IS with double vickers, 5model terminator squads in game?
and dont tell me the brit mg is weak....its must be buffed since last patch, it supress mostly instantly few squads...and make more dmg than mg42
I find it super funny how infantry sections start with 4 models and come on top in a 1v1 with a gren most of the time (better base squad) and they then can upgrade to 5 man squads and then get double weapon upgrade and they are cheaper to reinforce (28 manpower) than grens are (30 manpower). Not to mention that after the early game you will lose every engagement versus IS unless you blob or have your infantry in heavy cover with sniper support... |
Hmg spam is not exactly an issue this patch. Maxim and DShK, which were the only mgs that could be effectively spammed recently, got nerfed a lot and are not as potent as before any more. They also got nerfed by reinforcement cost and are now the most expensive to reinforce mgs in the game. All the other mgs get the 25% reinforcement discount.
The patch didn't solve anything, the first weeks players stopped going for maxim spam because of the other changes (see if they were worth and probably were bored of the same strat all the time) but now you see more and more the maxim spam coming back. Brosras does it in 2v2's, zarok and price do in 1v1's just to name a few, don't get me wrong it is a legit strat but at the moment there is no drawback in this strat. Btw nerfed a lot? maxim got bigger ark of fire, has standard suppression, still has 6 models (survivability goes off the roof) and the manpower to reiforce is 20. Are you saying that before the reiforce was even lower? the mortar and the at gun cost 15 to reinforce too. This leads to going for 4/5 maxims and then, because you float so much manpower because you dont lose models because you suppress the infantry and even if you lose models they are so cheap to reinforce, you just get 2/3 guards, that can counter anything you put on the field when blobed, and you basically won the game...
As for 6 men squads and team weapons: this is one of the core design decisions behind soviet factions and it is going to stay here.
I understand that but bad design decisions have to go, 6 man elite squads and core infantry are already pretty unique they dont need the support weapons to have 6 models.
Just to give a better idea I just watched a cast on tric's twitch were price went hmg spam with wehr and guess what? it isnt as broken because precisely they have 4 models and even with the halftrack always reinforcing it is a hard strat to pull off as axis. If they had more models it would be a bit easier to hold the ground. |
As you might now last patch tried to reduce a bit the hmg spam strat unsuccessfully so and I think there is a way to easily nerf this strat. Why don't team weapons just cost something along the lines of 30/35 manpower to reinforce and why does soviet team weapons have six models? I mean isn't enough that all soviet infantry has 6 models? do team weapons really need to have 6 models?
What are your thoughts about this? What weakness would you guys give to this strat? |