Can we nerf the mg42 to maxim standards so you can shut up about it you noob?
Cant u read..or cant understand what u read? or both? i said: i watched Sturmpanthers stream..not my own. So flame sturmpanther as noob...Oo
Thread: Maxim Overperforming16 Sep 2019, 07:36 AM
Cant u read..or cant understand what u read? or both? i said: i watched Sturmpanthers stream..not my own. So flame sturmpanther as noob...Oo In: COH2 Balance |
Thread: State of the Kingtiger16 Sep 2019, 06:13 AM
it means only your opponent has minimum the same skill lvl from you or above. When 2 players with the same skill lvl play against...the ISU player would have many advantages with this beast... panther need ages to deal with it..and will surprised by stealth zis guns In: COH2 Balance |
Thread: Maxim Overperforming16 Sep 2019, 05:58 AM
After looking SturmPanthers stream yesterdays: where they wasnt able to cap the fuel point for 10minutes: Maxims works good. In: COH2 Balance |
Thread: State of the Kingtiger13 Sep 2019, 13:23 PM
So..a panther at far range (has only 50 range) must come near to a ISU wich has range 70 ..with a range accur modifier from 0.35 and with a penetration chance from 65%. and than u need 7 penetration to kill this beast...good luck. In: COH2 Balance |
Thread: State of the Kingtiger13 Sep 2019, 12:53 PM
ISU one shot mostly squad from range 70. and has more penetration than KT....what do u need more? it bounce most shot from panthers and AT gun when they need to shot at ISU at long range...it has more side armor than KT..so even flanks are risky.. In: COH2 Balance |
Thread: State of the Kingtiger13 Sep 2019, 12:51 PM
loking at the low penetration from some AT units...its even more. a jp4 has headache to penetrate a ISU. Even panthers an AT guns bounce often on it....because it doesn't need to come close ...it can one shot most AT guns crews from range 70. In: COH2 Balance |
Thread: State of the Kingtiger13 Sep 2019, 12:38 PM
ISU: Target size: 26 Sight: 35 Speed: 4.5 Accel: 1.4 Rotate: 16 Armor: 340/155 Health: 1040 AT Shells: Range 5 - 70 Penetration near 260 Penetration mid 230 Penetration far 200 Deflection damage 120 HE-Shells: AOE Radius 6 Distance near 0.25 Distance mid 1.1 Distance far 6 Damage near 240 Damage mid 60 Damage far 36 KT: Target size: 26 Sight: 35 Speed: 3.8 Accel: 1.4 Rotate: 25 Armor: 375/150 Health: 1280 Range 0 - 45 Penetration near 240 Penetration mid 220 Penetration far 200 AOE Radius 4 Distance near 1 Distance mid 2 Distance far 3 Damage near 240 Damage mid 84 Damage far 12 THIS means: KT is slower, more expansive, less range, more armor, more hp, less penetration, less AOE, have turret, nondoc unit...but needs huge investments ISU has more range,more mobile,less hp, equal armor (front) back has more armor, more penetration, more AOE, no turret, is doc In: COH2 Balance |
Thread: State of the Kingtiger13 Sep 2019, 10:42 AM
ISU is the best callin unit now. GZ In: COH2 Balance |
Thread: State of the Kingtiger13 Sep 2019, 10:03 AM
If you think its supposed to be a wipe machine, you clearly haven't been following the changes and their goal at all. if u thinks its ok to kill mostly one model per shot with a slow moving KT....you must be a very dumb troll. In: COH2 Balance |
Thread: State of the Kingtiger13 Sep 2019, 09:32 AM
I watched the replay...i didnt see anything where u would say: WOW. the KT killed mostly one model per shot (dont overlook any other dmg resources (like the p4 or arty callins)) In: COH2 Balance |
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