I agree with you.
I think it could do with a speed/rotation debuff and get utility. Quickly popped smoke like the smoke canisters or (although I don't like the lack of delay on the ability) Panzer Tactician to make up for less survivability, but only if microed well.
Cutting its rotation and speed hard would do it, but it'd also turn it into a Firefly clone.
Restoring its old health value of 480 would also do it for 1v1, but might be too harsh in teamgame slugging matches.
There's also the question of what USF has to protect it from dives if it no longer protects itself? SOV has satchel Penals or the ZiS gun. UKF has the 6-pounder no matter what.
USF either has the USF ATG or the Stuart. |
This, exactly this.
The Jackson is a unit that performs better than its cost, but mostly because it has to. The USF AT gun is great against LV, but even against OST P4 it starts to become unreliable, especially because the snare often takes a while to cast. You can invest munitions to make it good against it, but that will bleed you quite heavily on your mun. Bazookas are good, but mostly when enmassed. They also suffer a bit from unreliable penetration against mediums (72% long range against OST P4).
USF will probably become unviable if Jackson gets a significant AT nerf without buffing something else.
I think it needs to retain its net effectiveness.
What it needs to lose is its positional flexibility.
How is the hard part. |
I don't think it's fair to treat the SU-85 and Firefly as equivalent to the Jackson.
The SU-85 and Firefly are slow and have low rotation, which is a severe positional limitation. To use one of these vehicles you have to set it up somewhere it can safely escape and you need to support it against anything that tries to flank it. These two vehicles play much more like ATGs than other thanks.
The Jackson plays like a medium tank without AI. It can fight on the move, flank, dive, do all the dangerous shit mediums do slow casemates wouldn't dream of.
If a Jackson gets caught out of position, it's fine. It can fire back accurately and zoom away like a medium. It's even got a fair chance of winning that fight. If an SU-85 or Firefly gets caught out of position, it's probably dead.
You can't balance the Jackson like an SU-85 or Firefly when it doesn't behave like an SU-85 or Firefly. |
No, the former has the upper hand in every situation.
Jackson can penetrate everything and 75mm sherman can kill infantry easily
Ez8 can't do either well
The situation that 75mm Sherman+Jackson can handle is much more than 2 Ez8s can handle and much less risk
No, it depends on the target.
Against infantry, it's two 2 radius shots vs 1 4 radius shot and half the MGs.
Against tanks, it depends on the armour value. The Sherman 75 is going to bounce against > 140 armour targets, and the E8 pair can take an extra two hits.
Saying the Jackson has outright superior AT to two E8s is crazier saying the Panther is outright superior to two StuGs. |
Ez8 AOE is 2
The Comet and the Cromwell AOE is 2.5(scatter 6.4-12.8)
75mm sherman Armor piercing round AOE is 2(scatter 6.2-12.4)
76mm sherman Armor piercing round AOE is 2(scatter 5-10)
Ez8 AOE is 2(scatter 5.4-10.8)
Huh. You're right.
Now I have to reevaluate the Cromwell and the M4C. |
1 75mm sherman + 1 jackson >>>>>>>>>> 2 Ez8
That depends on the target. |
They shoudnt have faust in the first place I agree. This.
+1
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Saying the Easy Eight has bad AI is just plain false.
It's got the exact same AoE distance as the standard Sherman shells, the Comet and the Cromwell. And that AoE profile is comparable to the P4's: a bit narrower but a bit taller.
And its reload disadvantage over the stock Sherman is a whole 0.6 seconds.
You're making the same mistake everyone who compares USF doctrinal tanks make: you're taking the Sherman HE shells (which double its blast radius) as standard.
By the standards of any other faction, the Easy Eight is a good unit. It's a 720 HP, decent armour tank with standard medium tank AoE, a pintle mount, high moving accuracy and StuG penetration. |
Remove Relief Infantry wholesale and replace it with Ostruppen Reserves. Remove the random LMGs then reprice the ability to 400 MP.
Decrease Smoke Bombs to 2 CP, increase Panzer Tactician to 4 CP, then replace a few instances of Panzer Tactician with Smoke Bombs for variety's sake.
Remove Panzer Tactician from Mobile Defence, then make the Puma not require BP2. Without the Command Tank or smoking LVs, you can get away with that.
Fill the empty slot with Panzergrenadier Support Package, which gives them smoke grenades and repair kits. |
The ZiS gun is a field artillery piece, which is why it has this artillery strike.
It's meant to double as a mortar for a cost. |