So, i should replace Mechanized Company as soon as i reach a specific rank, as it will be useless
If it works for you then use it. Off-meta doctrines have the advantage of being unexpected.
The two meta-favoured doctrines for USF at the moment are Recon Company (for AT drop and Greyhound) and Heavy Cavalry Company (for Rangers and Pershing).
It's a very odd commander. It's got a lot crammed into it but take any one thing apart from the WC51 and you'll find it stronger or better supported in another commander.
Does anyone have the current numbers for what the aura does? It appears to accelerate reload but as usual the game tells the player nothing beyond the highly informative "improves nearby vehicles."
It's received some changes (the recon plane costs munitions and the Command Vehicle itself is no longer slowed) but I can't find anything about it in the official changelog. I can't find any numbers for it besides some absurdly high ones from 2015 which must have been changed by now.
You should keep in mind that mobile artillery should not be necessarily as good static artillery as they are mobile and much more survivable, and (small benefit) dont need a free engineer to build.
Also what are each's respective costs?
If they were the same price I could see that but they cost significantly more fuel.
Are there any viable 1v1 strategies left for UKF? To me it seems like UKF was relying on a few excessively powerful units and now that SBP's brought them in line with everything else it's seems to struggle everywhere I see it. It's got no snares, no practical indirect fire and it hasn't really got any shock units any more now either. Without its crutch units it's fallen flat on its face.
Are there any new strategies that work for UKF or is this faction dead outside of teamgames for the time being?