I also thought about making Panzer II available. The unit would fit to the theme and would give this Wehrmacht commander a unique unit. The question is if the Luchs would have a real role: 222 does the same job but is 30 fuel cheaper. Why build a Luchs that comes a lot later?
But the idea itself is interesting, feedback of players would be really appreciated here. Would they prefer a Luchs or a better PZ IV?
If you're throwing down 60 FU as OST, would you rather:
- Luchs?
- 444?
- 222 + Flamer HT?
An OST Luchs would probably need some sort of trick to be worth it. Like a Command Luchs with Mark Target, Panzer Tactician and Recon Mode or something.
As for the OKW P4, that could get visually confusing at Vet 2 when it becomes identical to its OST counterpart.
What if it was an upgrade for the existing tanks?
Elite Armour Upgrade
- Costs 45 FU, mutually exclusive with MG42 mount.
- Available for the Panzer IV, Panther and StuG.
- Adds the OKW Panzer Commander, granting the artillery call-in and bonus accuracy.
- Unlocks Vet 2 armour skirts immediately.
- Adds vehicle crew repair (same as OKW) to Vet 2 to replace the armour bonus.