The Shreckblob was a result of Panzershrecks being able to snipe infantry and squads getting a single panzershreck, which meant 80% of their anti-infantry power survived. They were also evenly distributed throughout the blob, so you couldn't focus down the AT squad then send in the tanks to fight the AI squads.
Panzerfusilier shrecks come in pairs, so you'll have to concentrate your AT on one or two squads which can then be dealt with much like you deal with AT PGrens or REs.
Furthermore, since AT weapons were changed to deal next to no damage to infantry, even giving shrecks back to Volks wouldn't be as strong now. There's a reason you don't see bazookas on Riflemen any more. |
And the last one: Looks like this is the last chance to OKW and USF receive a sniper.
So lets change this?
It'd be better to remove the snipers that exist already than to add them to OKW and USF. |
I am under the impression that the Model of Stuart that is in game was not used but the British forces but I have to check.
If you believe Wikipedia, they used all of them. |
Assault Section package could be bundled up with the Royal Engineer flamers yes.
Mortar can be dropped from the Weapons HT or something.
If the HT doesn't carry weapons it should drop a med kit like the USF one in my opinion since AS can't upgrade with that stuff.
M10 is good but needs vehicle crew repairs which could replace Raid Operations.
Another idea of a bundle if people want the M5 Stuart for example is bundling it with the M3 or M10. I know Vipper would be opposed because it gives the commander both AI and AT but I'm just giving it as a suggestion.
If I recall correctly, Vipper doesn't like having both AT and AI call-ins, because they give you a way to avoid teching entirely.
As a Mechanized-esque built-from-tech bundle it could work.
I don't think you need Royal Engineer Flamers when you've got White Phosphorus grenades to burn out buildings. |
Because, while far from best at it, Stuart can actually kill infantry with its main gun, whilst AEC is just a worse, better armored Puma?
Because the Stuart is a generalist which is meh at both roles. If you want an AT unit, you get the AEC, which can take on the Puma and has decent damage on its coaxial gun.
If you want an AI light vehicle, you go Artillery and get the Valentine. |
Change:
*Assault sections for Airland Officer with Thompson upgrade
M10 for M5 Stuart Honey ( with cannister shot)
» The Assault Sections are good in my opinion. They've got durability and a nice tradeoff between Healing Sections and Assault Sections.
» Swapping the M10 and the Stuart is swapping something UKF lacks (an affordable medium tank destroyer) for something it already has (a light tank destroyer).
Having the Stuart would be cool, but you'd have to rework it to serve a different role. |
E8 also takes another hit, while having more armor and better gun.
Dozer Sherman has an AI edge but yes, the E8 would be a stronger unit to have in there.
I'm more getting at the last revamp commanders are like commanders-and-a-half (especially Overwatch/Mechanized) and the amount crammed into them shouldn't be taken as a standard. |
Dozer Blades need to be bundled with something else, on it's own it's slot mostly wasted, other than that I feel it's a generic but solid choice.
On demand smoke, rocket arty and elite infantry fills enough holes in the USF Rooster, to be a good choice to have in your loadout.
It's worth a slot by most commanders's standards. It lets Shermans take another hit. |
There is already a commander with good Urban abilities like flamer and WP. Why not move those abilities here? and revamp that commander?
I suggested this in the stream. Relic isn't looking to edit other commanders. |
On Panzerfusiliers, I see a couple of solutions to them being spammed out in place of Volks.
1: Gate them behind the first truck call-in like the 221 and flame grenade. You can still start with a load of Panzerfusiliers, but you'll have a 100 MP kick in the early field presence.
2: Make them a call-in with a long cooldown like Assault Engineers and Pathfinders. Then you can go full Panzerfusiliers, but you'll amass them much more slowly. That'll kick you in the map control. |