I don't think it's particularly controversial to say that OKW is a bland faction. Strong, but bland.
There have been a lot of threads (many by me) on overhauling OKW's tech structure, particularly which buildings have which units. However, I've since come to the conclusion that there's not much mileage in that. OKW spams infantry because that's what OKW has: unless you feel like giving them T0 HMGs there's not much that can be done about it.
But if we made the trucks a thing again? OKW's thing used to be deploying its trucks on the field: what if we lowered the risk
and reward of forward truck placement so they became part of the faction's playstyle?
Teching
Add three new techs to the OKW Command HQ. They're on the side bar, where Battle Phases go.
- Requisition Battlegroup Headquarters
- Allows the SWS truck to set up as a Battlegroup HQ.
- 100 MP, 10 FU
- Requisition Mechanized Regiment Headquarters
- Allows the SWS truck to set up as a Mechanized HQ.
- 100 MP, 30 FU
- Requisition Schwerer Panzer Headquarters
- Allows the SWS truck to set up as a Flak HQ.
- 100 MP, 105 FU
- This tech could be split into two if you want to make Obersoldaten and the JPIV available earlier.
The 221 and flame grenades now require one Requisition upgrade. Panzerfausts and the SPHQ require a truck to have been set up.
SwS Supply Truck
The idea here is to make SWS trucks more like support vehicles and less like emplacements. They're
much more easily destroyed, but you can replace them without breaking the bank.
- HP of set-up trucks halved.
- SPHQ weapon restatted to match Flak HT/Flak Emplacement.
- All truck setups are 'free' (cost moved to tech)
- Set-up trucks can pack up back into an SWS.
This change necessitates a nerf to the SPHQ's flak gun. It'll still zone out infantry, but an easily replaced, technically mobile SPHQ with the live build flak gun would be infuriating to play against.
This also makes sideteching more viable: if you tech the other trucks, you can turn one truck into another. That might necessitate sticking an extra fuel cost on the SPHQ tech, as you could hypothetically rush a P4 out faster by turning your T1 or T2 into a T3 instead of calling in another truck.