Tunisia late 1942 to 1943 would be a cool setting. |
I remeber guys coh2 is not card game where you can nerf meta. Add sherman in techings to t4. First of all its storng with penals openings. Cp.Molo play 2 years with this docs and nobody dont complaine about his 4 cons 2 pio + m3 and DSHK. All write that Molo need adapt, so i think so, some players need adapt, dont see problem beat that strat early, dont see problem now. Problem are with synergy, not some units in general. I play a lot with socviet defencive doc with all openings from cons spam to penals, teching fix snowball. Need fix synergy penals and DSHK.
Agreed.
DSHK are strong and he must be strong 2 cp, 300 mp 2 docs, maybe you can fix his reinforce price and time, but not stats.
Playes in tourney chose same docs, so lets nerf all OKW and Ostheer popular docs, why not. If people dont see different beetwen meta and broken.
With all respect, but saying DHSK performance is fine and doesn´t need a nerf is pushing any form of intellect to the brink of extinction. Just because something is a call in and expensive shouldn´t warrent it being overpowered. Or should we make the Tiger Ace return to its former glory? I mean its 800 mp and comes at 17cp!! Command Panther comes at 11 cp and costs 225 fuel and above 500 mp, better make that overpowered too then huh? |
Panthers soak a lot more for just a bit more of the cost. Just saying. And the Panther wins the tank battle. Not to mention pak is king of AT guns.
Ostheer panther is in tier 4 sunshine and costs a 175 fuel on top of that pricey route to teching to and building tier 4. However, the sherman comes without any teching cost. I understand that you are extremely Allied biased, but you are taking it a bit too far. Troll more like this on this thread and I will report you. |
Any news on a new engine? |
blabla
Let's see what I said hmm:
Dhsk is batshit op and you know it. Maxim sucks and I know it. The reliance of soviet players upon overperforming crutches is a known fact and shows the pathetic state of the soviet core.
Soviets need a rework badly:
Cons need to be better and worth it in the late game
Penals need to be balanced and not easy mode everything early game with high ai dps, ptrs light vehicle deterrants and sticky satchels (the most idiotic idea of the entire patch)
The maxim doesn't need te be a worse mg34
Guards shouldn't be 360 mp for their current price
The SU76 should't be as cost effective as it is now and the SU85 should be the superior vehicle
The Zis gun needs to be slightly better vs heavies
The molotov and at nade upgrades should be one upgrade
And in another post I said that all call ins need to be tied to tech, for every faction.
Yes all of it, every single one of them. All call ins for each faction tied to tech.
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PPL still complain about soviet that have been one again nerfed? LOL
Yep, but like others, I complain about the soviet core sucking too and soviets crutching on overperforming units and doctrines. |
Di you actually read my suggestions? If these units/abilities become better vs emplacement/brace one can keep them useful while nerfing their damage vs other targets.
So basically only useful vs emplacements? Nobody every going to buy it ever again. |
Nop, its yours. I asked u a question and u didnt answer it. So next time read it wont hurt.
If you actually read my other posts in this thread you would have read my suggestions for fixing it. So next time, read it, it won´t hurt |
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Stug-G TWP does NOT disable turret rotation (despite what the graphics might trick you to believe).
Instead, it completely disables the main gun from firing at all for 15
seconds.
Any possibility of getting this down to 10 seconds? 15 is way too long.. My wet dream would to make it last only 8. |