I really wish the factions weren't so rock paper scissors with each other.
The rock paper scissors sentiment should be the infantry, mortars and mgs, not overall faction design.
A very good point. A very dangerous point too, you will be attacked for this Kappa |
OH. I find okay. But vs soviets light vehicles are useless.
The problem is how OH is supposed to be support weapon oriented, good luck with landmattress, sim city, calliope, katusha..
222 is useless vs current soviet dhsk and penal with ptrs meta. It shines vs UKF and USF though. |
He is totally right! Wehrmacht is very weak. And you with your statistics became very tiresome as though this game only for you. Average player undergo very difficulty playing against allies.
Try OKW with 6 pop cap panzerfussilier spam Kappa |
The Croc needs 10 penetrating hits to kill a panther with a 30-40% of penetrating the front armor.
The Panther needs 9 penetrating hits with a 85-100% chance of penetrating the front armor.
It's not impossible but very very unlikely for the croc to win that kind of engagement.
Add to that 6 pounder support and the fact that the croc can fire at the Panther and kill all support weapons at the same time is a recipe for abuse. But hey, that is just my opinion. |
Hi there!
The map I have the most fond memories of is the Steppes 4v4 map and those times where I was in a deadlock for control of the southern Island. I remember very fondly that my teammate once did a close quarters IL2 bombing strike and it blew up half my army including my vet 3 IS2 We ended up winning that match by the slightest of margins.
Another memorable moment on the Steppes map was my 9 T34-76s armada ruling the field until it ended up getting rekt by a couple of stugs and a few well places teller mines. I love the sight of those tank hordes roaming around the steppes of Russia.
How about you? |
The best was the T34 ram, which would ALWAYS work. Just ram a tiger with a disposable T34 and then snipe the Tiger with the SU
Lol I remember that yeah xd |
To be able to take FRPs out, you need to start thinking of field reinforcement options for those factions. EFA are not exactly helpless on this, as they have their non-doc halftracks. OST can also build command bunkers.
Halftrack reinforcing does require micro, but it pays dividents for it, as you can reinforce also on enemy sectors.
For USF we can probably add a speed governors upgrade (that requires tech, though) to the ambulance to make it move faster, and maybe even allow reinforcing to work outside friendly territory.
For UKF, we can always make their M5 available non-doc, and tie Vickers/PIAT dropping to the doctrine.
The big question is what happens for OKW. While I Know that T1 & T4 is cancer to take out, the faction itself lacks the tools. We can't add 251, because OKW lacks the skins for it. IRHT should probably not be available non-doc.
- Should we allow walking stuka to reinforce on-the-field?
- Should we lift the restriction on MedHQ to allow them to be built elswhere too? (but made both weaker and cheaper)?
If OKW is to be the aggressive faction they need some way to maintain field presence. FRP are a low-micro brute-force of achieving this. Being able to only reinforce near fixed locations is an enormous disadvantage.
I know that OKW behaves more than turtle-incarnate faction rather than an aggressive faction. However, this can change if they no longer trivially-win the lategame.
OKW has bunkers right? Give it a reinforcement/med bunkerish thing like Ostheer has. |
Since you posted this in the gameplay section, I doubt you did this to gather advice; else you should have posted this in the state office.
From my part, all I can say is that the following inconsistencies/bugs make the situation vs OKW even more desperate than what it needs to be:
- Infiltration nades costing 15 MU; on the most spammable unit. That allows you to stockpile munitions to use for..
- 60MU uncounterable, warning-free, Artillery flare. This is in the same game where EFA has to pay 80MU for AA-fodder plane
- USF/Soviet AT weapons suffering from a -40% movement penalty when crossing craters (which is what the Stukas will spawn)
- Walking stuka not suffering from the usual scatter when firing into the fog of war, unlike every other artillery piece in the game (yeah it still suffers a +25% modifier. However +25% of 0 is still 0)
- Walking stuka being pinpoint accurate regardless of range, unlike other artillery pieces (this makes those 320HP even more annoying since it can fire from max range).
- ISGs being able to use the barrage bug to double-tap
- ISG barrage bulletins making it possible for ISGs to barrage at insane-ranges non-stop
- ISG max scatter capping far too early. This means you don't get the usual quadratic penalties other indirect fire pieces get when firing further; you only get linear penalties
- Vet5 for the lulz
Finally, above all is the relative micro requirements to use any of the above abilities compared to the micro requirements counterparts the opponent has to constantly invest to dodge those units/abilities.
Can you get rid of all this nonsense? Does the scope allow it for the next patch?! |
If people don't build T4's in 1v1 why not just fix the root cause of the problem? T4 is rock-solid elsewhere. There's absolutely no reason to disbalance the late-game even further.
- Make T4 cheaper
- Tie Call-ins to tech
- Make the units inside T4 more suitable for use in 1v1
- Nerf UKF/OKW repair speeds to OST levels
For 1v1 purposes, with the current price, I would never build a T4 for the repair speeds. Instead I would just buy 2 more Pios that can also sweep and cap territory, and then hold my fuel out for a non-tech tiger.
There is already a big disparity in the late-game of the infantry-heavier factions (Soviets/USF; yeah, I know how Soviet infantry scales currently). By making repairs more available, you are making infantry play even less relevant in the late-game, further dooming the forementioned factions.
Does OST really require repair speed and popcap boost (repair stations will take no popcap I assume) vs which faction in the lategame?
- Soviets?
- USF?
- Brits?
Agreed. |
I like your concept! However, I like the idea of the repair bunker that others mentioned better! |