I really question the competence of the devs...
Axis are still OP and easier to play than ever...
I realize that allies might be balanced if you're a top tier player... but Axis are SO MUCH EASIER to play... you can make more mistakes and win, you have better armor, less likely to just lose a unit out of the blue...
I queue 1v1 allies, get annihilated by luchs kite, they move smoke from rifles, add it to the weakest unit, doesn't matter, every axis unit is anti infantry and can protect their superior MGs and Mortars... whermact gren spam is sooo good now too.
Now I queue axis... it's like I can breathe, all my units can deal with each situation quite nicely... all my tanks aren't made of paper, i have some of the coolest commander abilities that give me line of sight of the whole map while strafing the supposedly "mobile" allied force...
And you realize buildings favor EVERY axis unit right... even give the MG godlike range... while the US mortar takes 10 shots to get anything out of it, moving units close to Mp44 units get melted... you literally can only use grenades, and a player can hop out... you need to have a timer showing the troops moving out of the building, a 5 man squad taking WAYYY longer to get out. Buildings are the worst feature in this whole game. USF get screwed by them.
Sorry, but this game is not balanced at all, maybe for a micro managing maniac... but holy shit... I still can't believe they favor Axis so heavily.
Guess I need to take another year break and see what's changed haha. |
Just buy Brits, get the buildings first, or in a building opposing their building. Then build motor/bofors while your Soviet teamamate throws all his penals away doing stupid stuff, but you still win the game because you have firebreathing mobile bank vaults called Churchills which nothing will penetrate, and a number of "oops, I forgot to build AT" call-in abilities useful against tanks and an entire commander to counter to arty Axis noobs build to kill your bofors/mortar.
What armor do churchills have? I thought the Panther still had better at 375 |
Not that you asked me, but the pershing is priced right and has the right timing.
You deal with Elephants and Jagds with Pershings by not trying to confront them (go for the kill if they mess up though). Elephants and Jagds are tank destoyers. They destroy tanks and they are good at it. The pershing is an infantry wiper, so use it to wipe infantry (as in, its probably the second best vehicle and killing infantry).
So in other words there are no USF tanks to take these on but one? That's what I've experienced, only the Jackson can do anything, but you have to spam it. But they will dispose of your Jacksons too if you don't micro the hell out of them |
I thought i should come back in as the thread was not closed because i commented. But, given how far this thread has derailed i thought i would bring it back to this...
So, you are talking specifically about team games. 1v1 can be ignored. The fact that you have or have not gotten a certain rank in 1v1 is immaterial right now.
Automatching is a joke: Yes it is, and always will be because the community is small, but also because the higher up the ladder you get, the more competitive and try-hard your opponents will become.
Whats wrong with buildings? Which abilities are buggy? We are, rather uniquely, at the moment able to (as a community) directly change or fix any bugs in the game.
A huge amount in the game has changed, but not the essence of the game. If you want that to change then yes, you might well have to wait for Coh3.
Now here is the crux of it, you think Axis (as a whole it seems from this first post) is OP in team games. Axis, in team games, may well have an advantage sometimes. However, you are not asking for help to improve your play, or asking whether or not axis really are OP in team games, but in fact seem to be signalling your departure from the game. I am therefore reluctant to offer much in the way of advice or balance discussion as you might never play the game again, or, the advice will simply be thrown back in my face.
If you want advice on how to improve, ask nicely. If you just want a moan, and to vent your anger, please take it elsewhere.
Ok I have a question. Do you think the Pershing is priced right? Or should it cost slightly less or come out earlier, 11 or 12?
How do you deal with the Elephant and Jagd as the Pershing? When you come out the volks are already vet5, the Jagd can strike u down in 3 hits, and you'll be lucky to penetrate the thing at all. You have smoke drop but it's still really hard to flank and take down these big tanks on large open maps. I have had very little success with the Pershing of late |
Second point is true: 3v3 and 4v4 basically only work if you're not looking for anything competitive. When I play those modes its for crazy stuff like 3x LeFHs or other nonsense that should (and would) never work in the better balanced modes.
The first point is very debatable. For infantry, I wouldn't agree that axis is easier. OST Grens are basically made of glass and cost an incredible amount of MP to reinforce, especially for their performance. Once they hit vet 3 they're decent, but I'd take double-barred rifles, double-brenned tommies or even penals over grens every single time. PGrens are a bit better, but are still far too expensive considering what they lose to; and they have no long-range power.
OKW has it a bit better with their mainline infantry being somewhat competitive, but they have NO long-range power. Vet 5 Volks will lose to vet 0 tommies with double brens at long range. Even vet 0 rifles w/ double bars will probably win. Close range with STGs they're a bit better, being able to hold their ground vs. most mainline infantry, but the current call-in meta means they're almost always facing shocks, rangers, commandos, etc. to which they always lose to at close range.
Compared to the availability of cheap, double-LMG squads (which can fire on the move, unlike axis LMG42 upgrade), Okw and OST infantry requires far more micro to use.
For armor, yes. Except for some outlying stuff like getting two tulip-rocket fireflys, which can pretty much insta-wipe any armor, axis armor is better.... vs armor. However, axis armor is pretty bad vs. infantry. Except for Tiger (doc callin), KT (280f, requires all tech buildings) and the P4, there's pretty much nothing that's good vs. infantry (Ostwind is debatable since it hits the ground too much). Meanwhile most allied armor is good vs. basically everything: the comet, sherman, easy 8, t34, centaur, m4C, etc. are all great vs. infantry.
And no, I'm not saying "allies OP pls nerf"; the balance is pretty good except for some really strong, boring meta stuff (penals...). It's just a gameplay choice. If you like expensive, specialized units, play axis. If you like less expensive, generalist units, play allies.
At last some well thought out input. I appreciate your view.
Yes I think that Firefly Tullips can be OP but they are costly, and the rate of fire of the Firefly is terrible. It does suck if someone has 2-3 of them and wipes your panther, but that's a 20 fuel difference tank there. Panther wins 1v1 anytime. Brits lack good snaring and lockdown. Now as far as tanks go, you are right, Ally tanks can do ok against infantry, but I think that armor is the key to winning the game, and allied tanks can't hang late game. Almost all Axis infantry are equiped to deal with light tanks and medium tanks. Seeing as these tanks are paper, the axis tanks just need a shot or 2 to end them. Either you push hard and fast early as Allies, or you end up losing the late game.
I understand the game is really hard to balance 1v1 through 4v4 and they've done a pretty good job. There are just a few commanders, a few units, and a few veterancy issues that need to be tweaked. For example, I think the Pershing really needs some more HP to survive late game... it's just too squishy for it's cost. And vet 5 volks, sturms, obers, are evading many of the shots it takes until it gets vet... Pershing is in a weird spot. Heavy Cav in general needs help. Not to mention all the Russian tanks, KV1, KV2, etc need purpose. |
Sorry, what are your repeated claims?
Axis are easier to play. (I can expand) Less micro intensive, have better armor, better AT, better AT weapons.
3v3 and 4v4 are not balanced because of resource spread and strength of Axis late game units.
Now discuss this if you wish. What are your thoughts on this? |
Never did I say anything of the sort in my post. It seems you're getting a little defensive.
You said top 400 OKW was a "pretty ez placement tbh." I'm confirming that. Top 400 is an ez placement because top 400 players lack a lot of basic knowledge about the game, among other things.
Top 400 is pretty bad. Remember that part. Don't back peddle. You think you're better and anyone not at your lvl's opinion isn't going to matter to you. |
I won't comment on your statements about balance.
I will give you some context though:
Top 400 is pretty bad. Top 200, even top 100 is quite bad with how the ladder is currently. Sometimes I face players in the top 50 who clearly lack basic things like a proper capping order, build, micro, and game knowledge (evidenced by the fact that they take losing fights). Perhaps 2v2 is more competitive and everyone in 2v2s is just smarter and better at the game than 1v1 players are. If not, what I said stands.
So the game is only balanced for the top 100 players... gotcha.
Makes sense why there are so many ppl playing these days and new ppl getting into it haha.
We can't all be you |
Click on your profile -> update profile -> follow these instructions, also found on this page.
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Oh thank you! I will add that when i get home |
Who is being hostile? haha
But the point being, is Axis are easier to play, OKW is OP, and Axis win late games, 3v3 and 4v4 are not balanced because the resource spread. Better AT guns, better AT weapons, better tanks. USF can only rely on the Jackson, the Pershing doesn't have enough HP to survive the late game threats.
How do you add player card?
My 1v1 is as follows (estimations)
USF - 458
OKW - 385
Wher - Not ranked yet
British - 484
Russian - 632
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