-katanas
-turtle strats
-CoH2 has no navy
-no unit preservation ( ͡° ͜ʖ ͡°)
-obsolete medium "armor"
-a complete lack of heavy armor
#TeamAfrikaKorpsAndItaly
Lemme just throw your negatives out the window
-Katanas would belong to officers who also carried SMGs and side arms in the war. They would lead charges similar to oorah, also the more using the charge simultaneously the more bonuses they get. If you've played the FPS Red Orchestra 2 you'd know what I mean.
-Turtle strats? Bahahaha! NO! With a Non-heavy, lots of infantry type Army you'd need to focus on map control and beating the enemy early-midgame. Think USF.
- Coh2 has no Navy? Do they have arty guns magically hidden somewhere? Navy would simply be their off-map artillery. Seriously though haha, that one was so lazy.
- Obsolete medium armor. All just needs to be balanced in like any other vehicle. Ostwind barely saw production, KT etc. Yet you can build those... They would have lots of light vehicles, transports, and medium tanks.
- No Heavy armor? Oh that was the USF for the first 2 years wasn't it HAHAHA. Wasn't a problem then, Pershing was just icing on the cake and wanted by the fans. If you really wanted a heavy it would be a looted Jumbo Sherman stolen from USF and camo'd by the Japs.
As you can see nothing you've posted can't be easily solved. Not only would their army be far more unique than the Italians, it'd be much more fun to play. Not to mention the awesome commanders that would come to the Allies in the Pacific. Oh, and maps.
Afrika Korp and Italians are German Commanders for sure. Not Full Armies