I suppose but sometimes even the OKW supplement cant deal with all these tactics and I still feel like Ostheer is at a disadvantage against these and I really dont know what to do. I tried the Osttruppens but it didnt work for me. I know a lot of people have lots of success with it but hey I guess I suck and just need to practice
Osttruppen only work vs Brits. There is no reason to go osstruppen if you don't face brits. The problem with osttruppen is that if you get more than 3, you will end up with an infantry army that is useless after 10 minutes.
Most people just forget to transition to either Panzergrenadiers or grenadiers. |
In 2v2 the competitiveness of the faction you play is determined by the anchor on your ankles that is called "the teammate". OKW is far more competitive in team games than Ostheer in my opinion, but I still find complete idiots playing OKW in 2v2 that simply pull me down to Davey Jones Locker and we lose. |
You are correct in sensing a renewal of the Penal syndrome. However, if want to take a trip to the way-back machine, you will see that most complaints we got about Penals were completely off the mark/bullshit.
E.g., one of the top complaints we had was how the PTRS upgrade would make Luchs a completely useless never-build unit, etc.
If we only ever get feedback about the Jackson, of course you are only ever going to get Jackson changes.
That is what I meant exactly! However, the complaints about the penals being WAY too strong was indeed justified, as they are getting nerfed still. The same goes for the Jackson I fear.
As for the other changes, I love them. I can't emphasize how much I love them enough |
I am sensing a renewal of the penal syndrome here. This time however, it is in the form of the Jackson, that is getting put in the place that the terminator penals were put in before.
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Lol the Panther. |
The problems with the PanzerWerfer are a multitude of issues within Ostheer itself.
The PanzerWerfer is in an underperforming overpriced tier that is anything but cost efficient. The Pwerfer itself is a capable unit, but its low health and horrible armor make it, together with the Kattyusha, the most fragile rocket arty piece in the game.
These facts make it so that IF you get tier 4, which is a very big IF in a 1v1, you will most likely not spend precious fuel on that dissapointment werfer and rather spent it on a Panther, which is less of a dissapointment, or a Brumbähr!
There is no reason to get the Panzerwerfer in a 1v1 situation unless your opponent is a noob and you got 80% of the map or your opponent made a huge mistake and you are now allowed the needed breathing room to get a PanzerWerfer. I still rather get the Panther, if I can.
The problem with this is that tier 4 as a whole is in itself a tier that has the same situational problems that the PanzerWerfer has. As Ostheer you need to crutch on tier 3 or lose. There is no way around it. This means that only when your opponent is a noob and you got 80% of the map, or your opponent made a huge mistake and you are now allowed the needed breating room to get tier 4, you will not get tier 4. This is the exact situation that is required to get a PanzerWerfer once tier 4 is up.
The problematic situation surrounding the PanzerWerfer surrounds the tier it is in too. It is a design flaw that does not work with the newer factions it faces. This can't be fixed by simply 'balancing' the PanzerWerfer. |
Maybe get a sniper and hmg to figt blobs and pak to counter jackson ? Use combined arms, that´s what is ostheer all about
Interesting, I thought Ostheer was all about synergy and having all means at your disposal to deal with the enemy forces. Meanwhile in reality world, we have an entire tier that is basically never seen in a 1v1 because you need to crutch on tier 3 or lose.
Tell me how the balance preview creates a more viable and cost efficient tier 4 with more cost efficient, and effetive, units?
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This post needs more attention.
The Panther needs something. The so called scope is absolute bullocks since it makes you infexible to react and to install needed changes.
I don't see how nerfing Ostheer anti tank options (StuG, Elefant) and buffing the Jackson will fix anything. Currently in 2vs2 Ostheer is already on the backfoot.
You might want to consider to actually play some 2vs2s as Ostheer and face T-34, Comet, Sherman 76mm spam. Then you will figure the only option currently is the StuG. The Panther is not viable at all.
Now you indirectly nerfed the Panther out of the game versus US players. Though one could argue that it already was nerfed out of the game already. Let's say you pissed on the dead corpse of the Ostheer Panther then. :/
They won't listen. But they are not to blame either, if the scope strikes back that is. |
We'll have to see about the jackson.
My apologies, however, I was just calling bullshit at:
At best, the new Stug is stronger than the old one vs USF because of cheaper and better HMG, and a TWP that can be used on the move.
If your main issue vs USF was infantry all along, why not add Ostwind to your HMGs and snipers?
Did you try building Ostwinds in the mod? Have you actually played the mod?
Yes I played the mod. Yes I used the new Ostwind. I like the new Ostwind, I like the new USF and I love the call in changes! But my concerns are not with the Synergy of Ostheer. Rather the fact that tier 4 still ins't viable because you can't go ahead without getting a deep tier 3 build vs USF. This means you will most likeley never get to tier 4 since you need tier 3 to crutch yourself through the game.
This is not a fault of your balance design. This is a faction design flaw that you guys have to work with. The new TWP is really nice and its mg performance is indeed better. But a Jackson can kite it forever and be protected by usf infantry with bazookas and bars, to which the stug is very vulnerable (rightfully so).
A Jackson in its balance preview state played right, is something that can basically shut Ostheer down when supported by a USF heavy infantry play. |
Again, that's utter bollocks. Stug far penetration is 150. That's more than enough to penetrate USF paper armour all the time (only the sherman can now deflect 6% of the shots at max range). Thus, Stug nerfs have no effect over USF.
Tell me how the Stug will serve you when you have to fight usf blobs and a far more effective and survivable Jackson? It won't. You need a p4 to deal with the infantry, which means you will be kited by the Jackson forever. This means you need to invest in a stug, which means you will never ever get a Panther, which means the Jackson can raom freely since Stugs are more vulnerable to handheld at too. |