This month, we want to focus a bit on how indirect fire changes work for the 5 factions. We'll revisit Jackson later during the FBP cycle, when we've panned out the early game.
Also, I don't want to spoil anything, but:
Interesting!
As for replays, I have them disabled. I will enable them for this occasion.
Well I always approach these kind of situations from different vantage points:
Ostheer and the Elegiglefant
Ostheer has squads and support weapons with only 4 members. I focus on wiping them of the field first, this will bleed the Ostheer player very hard, which means there is little to no support left for the Elefant. This opens the door for a good attack with 3 T34-76s or Crommwells or Shermans.
Ostheer also has no forward retreat point, so they will take ages to get back on the field once they retreated on 3v3 and 4v4 maps. This gives you another opening to dive in and kill that Elefant.
I achieve the above by using the dominant Allied artillery to finish the Ostheer units off. Alpha strikes usually either force them off, or wipe them in one go. This opens the door for the heroic dives.
OKW and the Jagdtiger
This is a little trickier, but it can be done. The problem with OKW is that they have vet 5 and they have larger squads. However, their support weapons are still vulnerable to large scale artillery. I use artillery to soften up the defenses and use commandoes or upgraded infantry to melt down their health. This opens the door for an artillery strike to kill them off (if not used prior of course).
In team games, mainly 3v3 and 4v4, the maps are huge so it will take some time for the infantry to return. If you have a teammate that helps you, you can swarm the Jagdtiger with roughly 4-5 tanks. One to block it, the others to kill it.
Dear balance team. I have tested the new stug relentlessly in the last few days. The following problems have come to my attention:
The Stug is, as we know, the crutch of tier 3 for Ostheer. Tier 3 is, as we know, the crutch for Ostheer. The current stug, although a good and effective unit like in the live version of the game, gets completely shut down and bullied by the Jackson. Not only is it outranged by the Jackson, but it is also has to deal with swarms of USF infantry with at capabilities. This means that the crutch unit in the crutch tier of the Ostheer faction, is in serious peril vs USF.
This is bad because tier 4 has not been adjusted. It remains an overpriced tier with overpriced units that don't perform anywhere near their cost (brumble is decent but requires constant attack ground babysitting to be good). The Panther, with which the Jackson is supposed to duke it out and for which, amongst others, it had its stats buffed, is rarely seen in a 1v1. The reason for this is because Ostheer HAS to crutch on tier 3 and the Stug. You can't reliably get tier 3 and your crutch units up and tier 4 afterwards to get a Panther to counter the Jackson that is totally bullying your Stugs. There is almost no way to do this vs a worthy opponent, because quite frankly, you can't find the resources for it.
Skipping tier 3 isn't a viable option either, since you will get pushed off the field before you ever reach your Panther.The Ostheer Panther is overpriced and performs horrible, there is no reason to get this unit as 2 stugs (which are still cheaper resource wise, including teching) will do the job nicely.
The initiative to make the stug less attractive and thus stimulate Panther play will not work, since the Ostheer Panther is overpriced in an overpriced tier and performs, as a late game unit, quite frankly horrible.
Conclusion: The Jackson is buffed for a situation which might be reasonable vs OKW, but in 99% of the cases, not vs Ostheer. The Jackson now shuts down Tier 3 Ostheer play, which in itself creates further problems for the Ostheer faction in 1v1 as it already HAS to crutch on Tier 3 or be in serious peril. This in combination with the lackluster Tier 4 and the overpriced and underperforming tier 4 units, makes the situation for Ostheer anything but flexible.
Hey Hector. Very nice article! I have been struggling against this commander quite some time. This in depth guide has given me enough insight as to how to counter it!
As far as I know Relic just needs to update the current maps on rotation to the fixed versions that the map makers have submitted months and months ago.
I believe it has to do with the received accuracy on certain infantry units once they vet up. This goes on on both sides. Ever tried vet 5 Panzerfussiliers? They don't give a rat's ass about cover lol.