Honestly they should just return its 40 range. The range reduction combined with the armor nerf made it too vulnerable for its cost.
Depending on how you want to play it. For me it would be best if the hole units gets buffed and replacing StuG E as commander-unit.
But yes...
Don't think it needs a rework, especially because a direct fire profile lead to balance problems in the past. They should instead remove the arbitrary 5 CP requirement and give it the option to upgrade a pintle to finish off low hp models. Often after hitting a model twice it lives with a sliver of health.
The current units needs micro as ****, only hits with hit-ground and can be dodged easy.
-> Makeing it a handy-caped Scott and it would be fine.
And yes, you are right, they should shoot is an angle, not direct.
Osttruppen are fine, altough their LMG42 is very lackluster. It does half damage and comes at T4. It does nothing to stop them from being a deadweight squad in the late game. I'd change the damage modifier from 50% to 75% for just the LMG42 and increase the cost to 60 munitions.
For me the unit is dead. They die like flies and are only there for Alliis to get a LMG42.
The unit got destroyed by community team, by a member never playing them.
Edit: like Osttruppen-Commandant, it was fine and got changed by wished of people never playing them because they didn't understood who they worked. Now we got a commander old fans hate and nobody wants to play.
The 222 is one of Ostheer's best units, it doesn't really need a buff.
Then tank-hunters need less acc., simply not cool seeing ligh vehicles hit by everything. That change wouldn't be a big change for PTRS.
Letting it survive 3 hits would have a huge balance impact for the FHT, have you ever tried to kill a vet 3 M15 halftrack with a single pak?
It could only work if the flame upgrade removes the extra health again or if you rework the halftrack:
200 mp + 20 fuel base cost for the 251
Mutually exclusive upgrades:
30 munitions + 10 fuel for 20 extra health + sight bonus + allow squads to heal inside
90 munitions + 10 fuel for flame projectors
I am fine with that, simply give the option for some confort when paying for it.
The Stug it already excellent for its cost, but allowing turretless tanks to rotate in hulldown should absolutely be done, perhaps at the cost of toning down the damage reduction for them.
The idea is to give StuG G the option to be used with handy-cap (stationary) versus tank-hunters, simple def. option while no ofensive benefit. In my eyes is needed for 3vs3 + to get a tool versus Jackson/Firefly. So StuG can little replace the PaK40 while having worse pen, giving Ostheer some more tools to handle artillery-games.
The CP4 would be fine if they removed the CP requirement to make it an actual alternative for the Ostwind.
Could be, but it isn't a real alternative. I would like to see a real unique unit, not a Panzer 4 without pen.