Is this a troll thread? Soviets are more or less broken, but broken because of beeing OP. Then you are asking for better special forces? Jesus... |
Why Jackson should have less armor? Simply give StuG 60 range (or ability) and give Jackson some acc. as Panther. |
Good idea for slot weapon system
I simply think the Ostheer/OKW/Soviet system is simply way better than the stupid system of Brits/US nobody needs and only makes blobbing attractive.
Normal upgrades for all fractions and only some special weapons can be droped. How needs PTRS? Remove the drop of it. |
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If we nerf some OP abilities some factions have e.g. fire-mortar-callin of Soviets, AND remove the garrison effect of mortars for the bunker it would become useful.
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Crush concrete walls with kubel and try to pin (refreshing) maxims with mg34, niiiice pro tips.
That is how the game is, but they are only crying because of death-loop on Maxim nobody really cares about because in reality they win by simply no-brain-spaming.
All field HQ are broken, only OKWs tech is more or less ok. But on the other side the base-system of OKW is dead. |
I don't think we need more buffs, all over most units need nerfs.
But I would like to see the G43 upgrade gets removed by the 5th men-upgrade.
Edit: Real balancing would be to change the hole upgrade system of Allii infantry. No double brens, no double bars. Removing the hole pick-up system because it destroyes the game. Removing the hole idiot blobbing sytsem. |
I think the concrete bunker could be reworked to be similar to brit trenches, but only axis can enter it, there is no invincible mg crew inside and it costs like 100MP with a long building time of 40s or sth. This way it serves as garrison only and its high HP or accessibility are not as much of a problem due to flamethrowers, snipers and mortars being able to force the garrisoned troops to leave. It's just a tough building that only axis can enter, but it takes some MP and long time to build.
Tbh. I hate current implementation of bunkers with single immortal MG gunner that can only be killed if the whole bunker is leveled.
+1
I think that could work, e.g. maybe make it like trenches? Everyone can go in. Maybe remove the extra garrison damage for the structure so it really gives some bonus. |
I would remove the T4 building and make the T4-upgrade the unlock of Panther, Brummbär and Panzerwerfer. Panther moves into HQ, PnzWerfer into T2 Brummbär into T3.
T2 gets blueprint of T3, T4 gets blueprint of T4.
Old blueprint of T2 can becomes a new commander-structure etc.
All over, T4 isn't needed as extra building.
Edit: You want to make Ost useful again? lol nerf Alliis non-brainer tactics, only spaming frontal and winning. |
It is actually it makes perfect sense.
In course of game one has reason to built ATG ,while the reasons to built units to counter static emplacement has been reduced.
The current performance of ATG vs bunkers/emplacements/trucks make the a far better choice than indirect fire weapons. By reducing the ATGs performance vs those units one increases built diversity.
+1 |
There was a typo in my last post, I meant to say "I respect the fuck....". What I wrote didn't even make sense, my bad. I was trying to give respect lol
Cause abandon chance is WAY worse than just getting 1 shotted? You want to have a good chance of stealing a t70?
It simply should not 1-shot tanks. I really don't understand how people can think demos are OP for killing full health squads but teller is fine. I think both aren't okay
Oh, now I understand what you mean. I fact, I was planing this effect only for "unit_type: halftruck" I wasn't thinking about it.
So Stuart and T70 wouldn't be effected by the 30% of decrew.
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