But that's not RNG.
RNG is having your MG kill a model, having to re-aim and wasting valuable time. Or shooting 1 burst and reloading.
Maxim is consistently bad for cost and only carried by the fact that OKW still exist so we are still worried by Maxim spam.
Merge been an issue is like complaining that T2 support heavy with HT and constantly reinforcing is an issue. You are just trading the reinforce time and back to base from the maxim with another conscript squad.
If you are trying to fight MG vs MG on a 1v1 case, then you are doing it wrong. AGAIN. There's nothing RNG in those.
Isn't british placing also RNG? a. it works and is OP or b. the hole path-finding sucks.
Same for Maxim, a, it gets killed by two mortar hits or can take minutes of direct fire. All by the fact of random placing mechanics or bug-using. Same for the loop-of-death fix ingame, that the crew is target instead of gunner first, in many situations that reduces potential of killing it, making it more resistant than other HMGs (ok, they doesn't have loop-of-death) beeing also RNG.
Maxim is the RNG king, of beeing OP while beeing shit.