That's because you've completely ignored all other stats, which panther has vastly and incomparably superior values of.
What Panther does better is, that it can bounce mediums on max. range, while other tank-hunters can simply troll them by outranging. But it also has more HP so other tank-hunters can't solo him without any risk.
Overall, he doesn't fill the gap, the range problem. And I think it doesn't has to, BUT!
At the moment there could be made:
a. StuG G range up to 55, remove "weak-point", instead give one high-explosive shot on target (stats of StuG E but fast shell) or something else... something not that dominant but kind of useful.
[edit: I like that StuG has bad pen, so you need Panther etc.; but also an timed ability for e.g. 20% more pens but damage down to 120 - 140 could work. We have weak-spot on PaK40, that should be enough]
and
b. Panther mobile acc. up to 0,75% so it really becomes a hunter. (OKW vet5 +10% acc. instead of current)
Usf is the only faction benefiting from better on the move accuracy. That is not an axis v allies issue...
The rest of that is just more biased statements that don't have anything to do with TDs. Yes TDs require spotting, but most of the time you're doing that with your regular Frontline infantry
Axis has plenty of recon options anyway, there's no truth to what you're saying. If you don't think you have enough recon, get spotting scope
Boy... can you please check the stats of some vehicles and come back? It starts to annoy me.
Well mentioned JP4 can actually fight TDs. It has range, it has camo and it can move while in camo.
My point is that OST lacks reliable TD counter and shrek pgrens does not look like a reliable solution, they actually look like an exact opposite of it.
Maybe its just me, but I wish StugG had higher cost on top of being better. Perhaps even having 5 more range, which is still 5 less then TDs. Maybe even gaining that range with vet.
+1
But the answer will be:"Use Elefant". But nobody needs an Elefant.
I didn't make a comparison. I just explained how the ability works
Ost has pios, sniper, scout car, and plenty of doctrinal options
What does any of this have to do with OPs suggestion? Su85 is on topic, stop whining about t70 and mortar flares, make your own thread if they are such a problem?
And with Sniper I mean mainly the light-flare, while also the soviet sniper has more sight as other. I really don't understand all that sight boost-units and abilities.
Because in 2vs2 etc. they can boost their Allii too hard. That is also why I want Ost's scope removed from game, it is a gimmick simply gets worse in larger multiplayer e.g. with OKW and their 60+ ranger.
Edit: That all has something to do with the thread. All that tank-hunters only perform because of sight. While germans have worst acc. on the move while have less range AND sight-options + smaller squad-size there is not only a line-up problem, BUT also that someone needs more micro and tactic than his counter-part + having more risc.
Yeah we get it, you think everything German isn't good enough. Maybe you would think differently if you played other factions just as much as ostheer
There are lot of mechanics Germans overperform, but at the moment the main-problems are on some other fractions got too much buffs and abilities, or commander-line-ups.
I was the only one asking patch-team to fix british grenade last patch, because it had no min. range. Many people didn't know that, but it was so broken. There are brutal abnormalities ingame.
Edit: I have the urge to focus on obviously discrepancies. e.g. broken Preisleistungsverhältnis etc.
80 sight is not normal sight and T70 does not get anywhere near 80 sight and neither does the su85 which also gets a small cone and a big cooldown debuff when it activates it.
UHU can't fight and can be easy killed by passive fire. T70 is more expensive, but benefits by all other mechanices it has. I am not sure if I still would take T70 over a UHU.
I am not sure. SU85 has 60 range, with cone it get's 70 sight-range. With Vet1 + ability it gets boosted *1,4 to ~100.
For me that is a clear winner, because it can still move and push with main-force.
Pios are perfectly fine and the 222 is perfectly fine as is. Stock T70 sight would be a huge buff that would be unfair.
In my opinion it would come with Pios sight gets nerfed and scope gets removed. Less unfair than other mechanics, when all tank-hunters have 50 range and can't benefit as your enemy. lol
Yeah the Quad AA is OP at shooting down planes, that's got nothing to do with UKF/USF AA and the Soviet player doesn't always get the quad AA in 1v1.
Centaur also performs better than Ostwind as AA. Also does Bofors do now a good job while OKW-base sucks.
And yes, you are right, in 1vs1 you don't build it all the time, but in larger game-modes one Quad performs like multible Ostwinds and that is broken as hell.
The mechanic works fine and everything is OP when you’re facing better players.
It is problematic because it prevents changing Ostheer's non-doc to a normal level.
It wasn't nerfed because it wasn't counter-able, it was nerfed because it was easy to use by somebody understanding that 222 and 250 become OP with it.
Remove it, give 222 a scout-ability so the units becomes useful in late-game.
uhhhhhh OKW has Puma with map hack at vet 5, Kubel with map hack at vet 1, IR HT with map hack at 5 fuel that's turning into double sight pios, Luchs/Jagdpanzer IV that can move with camo and spot/scout, and doctrinal scout planes.
Ostheer has 42 sight Pios, sniper, Scout Car with vet sight increase, and lots of doctrinal scouting options.
Complaining about Soviet non-doctrinal scouting is absurd and hilarious.
Now we are at a point we can speak. Most things I would change without any contradiction.
But it seems you are a really salty man, doesn't interrested in balancing at all, hm?
OKW
a. You mean "SdKfz 234/2 will reveal enemy troops in a radius of 35." I never thought it is such a good ability, but as passive one is was ok. Not like 222. But that is something we can speak about.
b. You mean "Detection-ability", yea. Same as a., it is a nice gimmick, but nothing game-destroying like UHU-bug or Soviets sight-buff abilities.
c. UHU will be changed. Now it generates normal sight. Don't forget T70 can nearlly generate same sight, SU85 can spot for itself with same sight.
d. the move + cammo was something I criticize since release of OKW. It should be a stationary ability for Jagdpanzer4. Luchs is a troll-vehicle, never heard that someone was angry because of its cammo, it has bad sight.
Ostheer:
a. They have the sight because they suck at fighing (maybe worst fighting unit for its price) and Ostheer lacks in sight units. Instead of giving them something else they made Pios be recoons-troups. I am no fan of that too. Better remove Scope, give 222 same sight-ability as T70.
b. The sight becomes 60 I think, on a vehicle able to take 2 shots and then it is gone... for me no big deal? Is it? 222 is a bad unit with a lot if potetioal to balace Ostheer with passive stuff for lategame.
c. German recoon is worst ingame. Let me explain: Alliis AA is way more potential as Ostheer's and OKW's.
You don't believe? Testing it needs you 10 min.