The topic is good, but has a very bad introduction ^^
Grenades arn't designed very logical, e.g. M24 Grenade of PnzF. should have more range than miles, while having less AOE (which it has). Simply to make them logical. If they shoulnd't have more range, replace them with an egg-grenade and rename the ability.
All over, grenades could get some love to fix special roles. |
Avre is fine its the ST that is lacking. St just needs some of its neutering undone. We put back one nut and at call it that. Even if it had the same range it does now but say pierced the world at least the shells would go where they are wanted AND crafty players could still ambush. It doesn't need an overhaul, we just need to accept that that patch designed to make it useless worked too well.
Avre is OP, because it is too easy to use.
Sturmtiger is an useless unit. Making it a weaker version but give it more range would make if usefull. Even current version is unable to fuk most squats, so where it the problem?
Why not lower its HP but increase its frontal armor? Making it something funny, not OP. |
So yuu want a complete redesign... I don't feel that's necessary. I especially do not think that making it into a tiger durability sexton mounting a b4 is the way to go. It certainly shouldn't be this much in discussion.
It basicly needs it last round of nerfs undone or at least part undone. At least return the world piercing removal so that it can be used without fucking detonating on fence posts.
Mate... I never said it needs B4 stats... it was an anekdote.
1st. Nerf Avre, it is op as fu*k.
2nd. redesign Sturmtiger into an useful middle-range arty, like Calliope but with one shell like (and NOT same) to B4 with weaker stats.
All over, sturmtiger could get less speed, rotation, reload and acc. So it becomes like a mobile B4 (ps: not same)
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The isu, last I checked anyways only has 70 range. It used to have 100 way back but it was reduced because apparently highly armoured and mobile units with boat loads of health being able to fire 2. 5 times the range of normal tanks is pretty strong
Picture this: calliope, like it was at launch with the same health and armour as a Sherman. But with MORE health and MORE armour and instead of saturating an area, it drops a nuke on it.
Or how about this:a b4 but instead of being able to be off map deleted in a second.... Well it can't be. And instead of being able to get a cheeky flanking squad of the cheapest unit you can muster to get up on it and wipe its vet, you need a full on tank and 6 shots, maybe more because odds are some will bounce...
Huge durability, mobility, potentially devistating payload extreme range. Recipe for poor balance.
Being able to nuke an su85/firefly from 1.5 their own range while also being able to outlast them? Please think this through....
That is correct, but I never said that is stays untouched. It would need many nerfs to work that way, and yes I als said, that it can have different ranges. |
Not sure what a mortar has to do with a ST.
B4 is static and get's 1 shot by offmap. B4 is the type of unit that should never be good meta wise.
Other mobile artillery don't nuke vehicles off the map.
a. Its about the range.
b. most allii-call-is also one-shot Tigers, but Sturmtigers speed can be lowerd too. Don't forget it is immobile for reload.
It can be changed to work like that, and it would be a much more interesting unit. |
More or less, I see 2 main options + an Avre nerf.
a. buff Sturmtiger's frontal armor (soft change)
or
b. make Sturmtiger be a middle-range heavy mobile Arty (like it was designed for) way longer reload time, worse acc., min range 20 to 60-90 max range.
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I totally couldn't see why a 90 range armored, high health nuke launcher would be problematic... Nooo not at all. It would be JUST like the sexton that could be killed by a 222 or puma flank and absolutely. See this is why nobody takes you seriously....
So also ISU is OP as fu*k? Way higher fire-rate, and also long-range.
A long-range Sturmtiger would be like a call-in ability, which can be destroyed. |
90 range? Don't take this the wrong way here.... But are you high? That would be beyond crazy and beyond balance.
120mm has 100 range. Make Sturmtiger a late-game weapon, a simply troll vehicle. Give it longer reload and worse acc. at longrange.
Don't see where it should be more OP than B4 or other mobile Arty. |
Sturmtiger is THE unit to give OKW some kind of middle-range mobile arty, a mobile weak B4 howitzer. It shot rockets with 5.650 m range, while Avre had around 100 m. Nerf it a little bit and give it 90 range.
Also, Avre it little bit too strong. |
Give the cover bonus only in green cover and garrison. That should fix the no-brain bren-blobbs. |