while i dont think that bundle nades are broken i do think that it is superior to the mills/pinapple....
plus it comes for free...
It has longer timer, less range, is more expensive and most Allii units have better formation + more men.
All over, milesbomb is not less effective as bundle. Not saying bundle is weak, but there are better grenades ingame. |
but they are... OKW and SOV are the two weakest factions ingame and no amount of biased screetching is going to change that...
also about your terrible suggestion
make captured weapon teams 4 man...
but give the maxim mg42 suppression make AT nades come for free T1/T2 cost 80mp and 10 fuel and unlock molotov for free make 7 man come at T3 without side tech then give the T-34-76 proper penetration
Remove clown cars and overpotental carrier for very early game and we can move Faust behinde extra tech, sure. That is why other fractions have to tech it, because they don't need it. Or do you need AT-nade verus Kübelwagen? |
Fully agree. Also remove bundle nades, mg42, rifle nades, put sniper behind a special side tier that offers absolutely nothing else, delay the first LV to the 9min mark, remove tellers, remove tier 4 and make its units doctrinal.
Mg42 bundle nades rifle nades sniper panther brummbar panzerwerfer are all simply too much.
lol, the bundle nade op agument, you are sure about that? xD While US and UK get cheaper, not much weaker but with shorter timer nade for normal line-inanftry? Are we back in 2016?
And yes, you know my opinion, Ostheer should get LMG34 instead, while Grens should get non-doc shock-nade to hold versus aggressive pushes.
Also, since there is the new US-commander with passive rifle-nade, I think german riflenade is a taboo to talk. Same for Brummbär, because sine ISU buff and Bullldozer change + range-nerf... bus yes, I also want to change it with StuG E, so Brummbär gets doctrinal. |
way to nerf the weakest faction in the game... can we instead focus on trying to buff SOV and OKW instead of trying to make them unplayable?
Because they arn't weakest fraction and this change would be a minor change, but a huge one for 3vs3+ when they are able to refesh everywhere. |
One way to go would be, to remove 6men crews on loot weapons, so soviets only get benefit on their own stuff.
6men HMG42, Vickers, PaK40 etc. is simply too much. |
Maybe remove the Faust from them and give them a anti-tank upgrade instead of the lmg after t4 tech? So they can get abused by light vehicles like Assgrens and on the other side have some more use in the late game/ teamgames as cheap anti-tank units. That could either be ptrs/panzerbüchse as a soft at or 1/2 shrecks as hard at.
If you don't give them same DPS as guards they will be useless as AT. Faust is the last thing that should be removed. They are like paper, and T4 LMG42 isn't the problem.
Edit: The solution have to nerf them in 1vs1 and buff them in 3v3+.
Maybe slow them down outside of cover, like CoH1 Brits. Remove the T4 LMG42 upgrade, give them 2 weaponslots and replace T4 with an battle-upgrade, removing the slow-down outside of cover, maybe permanent attack-bonus (so the don't need cover anymore) etc.
So they can't spam 1vs1 maps anymore, but in multiplayer they still stay good Def. units. |
Building maxims against Ostruppen is good way to lose 1v1s.
Depending, yes, 1vs1 Osttruppen are too good, but in 3v3 they get sh*tty. The unit needs changes, and last Osttruppen patch wasn't the way to go. |
You unironically think that after all map changes made to make old brits viable (putting cover literally everywhere) ostruppen are hard to use?
What is easy to use then?
So you think they are easy to use with cover? Don't forget everyone gets the cover too. xD
Build Maxims to counter Osttruppen. There is only one way to lose verus Osttruppen, max. range fights and no mobility in your attacks.
Osttruppen work, because they neutralize most Allii tactics. |
Think one has to take into account that osstruppen become meta although they or commander have not received buffs in a long time.
It isn't because Osttruppen changed, it is because Allii play-style changed.
You only see cancer blobb tactics anymore, so you are forced to counterblobb to hold ground.
...of Grend get a stun-grenade non-doc Osttruppe wouldn't be played anymore, because Grens could hold ground. etc. |
+1
But there is a reason why this unit is most pick in 1v1. Simply it works with much less effort than other ostheer strats. Some small nerf is needed but some change to see this unit viable on higher game modes would be nice as well.
lol... less effort? Osttruppen need micro as fu*k and are used in 1vs1 because Grens aren't worth it, when you have to hold your flanks. While Osttruppen get good DPS for their price.
- The LMG-upgrade was bullsh*t, give them 2 weapon-slots back and give them a smaller target sice or out-of-cover bonus instead by upgrade.
Or, like Vipper said.
I am sure most people here doesn't have the skill to use Osttruppen. Because they aren't easy to use. |