Real fix for Faust:
Replace the engine-damage task with an animation/blueprint which works.
a. use the rifle-grenade animation
b. give geballte-Ladung some anti-tank options, so it can make engine-damage and some damage e.g. also some freeze like a weaker form of satchel_charge.
c. simply use soviets AT-grenade | new icon and rename it "Wurfmine"
....
Also Faust can get a different kind of ability, working like rifle-grenade, making it something like gammon-bomb, but only versus vehicles. Animations are really good.
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We can also mix the abilities to different units or mix everything:
- Grenadiers get "Wurfmine" working like soviets nade. -> Overworked Faust can become an upgrade, working like Grens rifle-nade but with anti-tank stats.
- Osttruppen only get overworked Faust, improves their bad design.
- Panzergrenadiers get overworked geballte-Ladung. -> ~ weaker satchel_charge
.....................
etc.
To be clear, we could also overwork how soviets nades works. e.g. remove it form Cons, but add an anti-tank molotov ability, slow down targets and make engine damage if target has ~70% hp left.
So we can replace Penal's anti-tank satchel_charge and combos would work better, cons freeze target, penals can use the satchel_charge. As side-tech at-nade could can be still aviable.
That would be more logical.
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That wouldn't change balance much.
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