Need some look at my play please
forgive my outbursts, but it was the third time in a row that I fought someone with that overpowered doctrine.. |
Coh main menu song pfff the memories |
hells highways gameplay was bad compared to the first 2 games but dem cutscenes...the story overall is just great.
Still waiting on BIA:Bastogne though 8 years and counting
"To be continued" my ass
Yeah me too. I really want to know if Baker lives through Bastogne..
8 years already, man time flies. The most funny thing about BIA HH was that randy pitchford and colonel antill always rambled about how realistic the series was. HH was situated in the Netherlands, but had American farm designs with the front porches, which no Dutch farm ever had lol |
Yeah if you build it yourself you can save at least 50-100 that you can spend on a better processor or a nicer case |
Perhaps it is wise to wait for the new gtx 1080 to be fully tested and see what other people use in their computer builds? Then you can simply pick acording to your budget |
Everything everyone has said is totally valid, but I'm just going to say play as the UKF.
That way, you're not wasting time trying to remember what someone said about Tactical Support or Vanguard, etc....you'll know it instinctively and first-hand.
This will also help you learn different playstyles, and give you some insight on how to beat UKF, if you lose to Axis, and overall improve your enjoyment of the game. After all, there's more than one faction out there.
I play only one faction? |
Only finished this mission the other day while doing my brothers in arms series playthrough, an amazing series.
Should play hell's highway and see what a joke it become |
Map looks beautiful! Keep it up! Can I play it already? |
Once rifles become vetted and upgraded, conventional OH infantry play - Grens supported by 42s - flat out fall apart against it. Rifles have a potent grenade, an anti suppression/LOS tool, and potentially insane dps with either 1919s or BARs, and with their received accuracy at vet 3 they become very resilient to smallarms fire, quite unlike your grens...
This is why you need to supplement your army composition with a dedicated anti-infantry platform. The two most common options are either the StuG-E, which is still quite lethal against infantry and, being a call in, has no opportunity costs, or the sniper. The latter especially is crucial to the OH/US matchup these days, and most games revolve around OH attempting to maximise its impact and trying to protect it, and US setting up plays to kill it (and more often than not punching their screen in frustration since its quite hard to kill)
The sad fact is: Call ins and snipers are the two things that keep Ostheer competitive, and mastering them is crucial to improving with the faction. And thats my advice in a nutshell. Sic transit gloria mundi.
I think I have found my solution to my problem. I tried gren spam
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Glad this worked well for you, sorry for the slow replay, well done ferwiner.
I think this a good time to remind players to try to keep a squad in reserve when they are going into large scale battles. Even a single squad can exploit any momentary openings in the line and replace suppressed or injured troops. Also keeping AT units just beyond LoS creates a real delima for tanks. Do they push and assume that the unit is not there, risking snare and death? Or do they stay back and are relegated to lower effect on the battlefield assuming the AT unit is just waiting for them around the next corner? In this way a unit out of combat can have a strong influence on the way a battle resolves.
If you can afford to keep 2 or even 3 units just behind the front line to reinforce retreating or injured squads all the better, but don't build up so much behind the lines that you fail to draw your opponents forces into battle. You want him to commit everything he has so you can see all the cards on the table before deciding what to do while you still hold cards.
Oke I will try to keep these things in mind. Thank you a lot |