Exactly what commander and abilities the other player was using depend on the stun/critical ability you mentioned.
The first (most likely) possibility is that the UKF player had a vet 1 sniper, which would allow him to stun/critical one of your tanks. The strafe would then be, as kitekaze mentioned, from the Vanguard Operations Regiment Strafing Support or Special Weapons Regiment Hold The Line. Countering the stun ability is simply a matter of killing any snipers, while both of the strafe abilities cannot target units that your enemy cannot see. You can also simply move out of the AOE, but that isn't practical with a pak40 wall.
The second possibility is that the UKF player was using the Tactical Support Regiment. The stun/critical comes from the Artillery Cover ability and can be countered by moving out of the AOE, making the enemy lose line of sight on your units or keeping your units moving. The strafe ability in this case would come from the Forward Observation Post. This is extremely unlikely as the FOP costs 300 manpower and 60 fuel, requires an ambient building, and doesn't give any benefit beyond a strafe, recon plane, artillery strike and smoke artillery.
Hope this helped. Good luck!
thank you this helped! |
The questions I do have are why the ostheer panzer 4 costs 125 fuel whilst being less effective than a cromwell which costs 110 fuel. Why the churchill costs so much, 160 fuel in new patch I believe, when it is near useless and only feeds veterancy ot other units and why the kv1 comes too late and costs too much when it is near useless and also only feeds veterancy to other units.
Speaking of veterancy, the kv1 has no effective veterancy..
These things don't make any sense to me |
If you want proper guidance, you must have a replay for other to analyse.
How was the mp war (spenditure, attrition)
How aggresive/passive you were.
Veterancy levels
Munition spenditure
Army composition
You can't really make an analysis by only taking into account your side of the story. You tend to miss lots of things happening which can only be seen on a replay.
Yes sir |
1. Revert your changes
2. Upload a future replay
2. Post replay here for feedback: Replay Reviews
This will allow people to provide accurate feedback based on the match. No one can help you based on a rough description of the match. Sorry just the way it is... '
Okay I will do those things thanks |
yeah. it's the temp.rec in the My Documents / My Games / Coh2 / playback folder.
I followed this online guide that disabled the playback folder functionality all together. This means that if you try to use any of these files, they do not work on any computer with company of heroes two, they are always corrupted..
gives me about 6 fps plus though! |
I don't save replays because of performance issues.. So nobody will offer help then? Oke too bad |
So I had this very exciting and tense game just now vs a Brit player. I used a tactic that relied heavily on pak 40s, mg42s and a lot of panzer grenadiers supported by pioneers with flamethrowers and a Lehf for the mortar pits and fortified positions.
The game was very exciting and tense as I said, since we developed a stalemate. Everytime we fought I beated him back and so did he with me. But in the late game when I hitted critical mass with 3 pak 40s, he could only beat me back when he used this certain ability that had multilpe strafing aircraft that were very powerful. I couldn't really do anything against this ability since the guy had 4 cromwells that charged in as soon as my other soldiers and weapons had to retreat or otherwise they would be killed. I made an Ostwind but the tanks simply swarmed it and killed it whilst I had to reposition my pak40s or see them killed. I placed multiple teller mines, but one tank would hit them and the other 3 could still move in and create damage.
He kept using this kind of attack untill he chipped away my last 100 victory points, he only had about a 100 left too. I didn't use tanks as the brits have this other ability that instantly gives my tanks some kind of stun or other critical damage, yet another ability that I can't really counter. How do you counter these abilities besides winning before this ability gets ready to use by the British player? |
M8 Motor Carriage
• AOE mid modifer from 0.15 to 0.25
• AOE far modifier from 0.05 to 0.10
• Build-time from 80 seconds to 50 seconds.
• Health from 320 to 400.
https://community.companyofheroes.com/discussion/241299/april-27th-balance-preview-mod-release-notes#latest
I see thank you. But 50 seconds is still pretty long, but better than 80 seconds. |
As the title reads this is about the construction time of the M8A1 scott and I have a question about it. Why does it have such a lenghty construction time? It takes so long man.. The vehicle isn't any super hero unit, so why? |
If you keep your grens in pairs they can always double faust the m10 every time it closes the distance. When you start fausting, the soldier holding the panzerfaust will damage the engine even if he gets crushed before shooting. After being double fausted the m10 is unable to do any harm to your soldiers untill repaired. You can try to keep shrecked pgrens or a pak behind your grens to destroy the m10 once it has its engine damaged. Teller mines also often do wonders against M10 spam. If you happen to go t3 stugs deal with m10s pretty well too, you just need to make sure grenadiers or pioneer spot for it.
It's important to remember that when you are against armor company time is on your side. If you keep him engaged and manage to kill some m10s he is not going to have any other armour. Once you get some kind of heavy like tiger or tiger ace his "assoult groups" are not going to do anything against it. Same with m10s unless he builds and keeps alive multiple of them.
I tried this and it worked very well. Thanks |