Dedicated Panzerjäger infantry in Tier 1 or 2 could be awesome. Like a Volk squad armed with MP40s and two Panzershrecks right off the bat so they're good versus armor but absolute crap versus infantry, which is how it should be.
I'd like a dedicated AT infantry for OKW like this guy said, what's so bad about giving OKW some decent, reliable AT infantry for once? |
First off you are making excuses about "good players do (insert play here)". It's as if you are saying that axis isn't able to do so in return. You also shoot yourself in the foot by stating that "good players do (x)" making it seem that you are not a good player.
A shrek alone has a lot of alpha compared to allied AT guns with the acception of the piat.
Anyway, just making excuses seems like you don't want to help and just want to argue for the sake of arguing. As if you don't want any sort of help what so ever. Making this entire thread more or less pointless.
"A good player" here means a player who at least has an understanding of how the game works, and how it works atm: Allies infantry that are not engineers are durable as hell, can take severe beating and has lower reinforce cost than their Axis counterparts
I can just blob conscript, rifles, perhaps sections to support my vehicles and completely shutdown OKW infantry play and take the whole map
A schreck alone is a joke to medium tanks (higher health pool than light vehicles), with its horrible reload time and weird accuracy |
Typical response.
Allied blobs nearly aren't as powerfull against german armor because of the difference between penetration rates and heavier german armor values(Panzershreck pens waaaay more frequently than the M9 and PTRS). Not to mention rifles and penals are more expensive to build and reinforce, something that the volksgrens dont have as a downside.
Zooks are actually quite powerful right now, even better when massed
And you know, SPs are more expensive to build and reinforce compared to Allies front line infantry, USF and UKF players don't have to equip rifles and sections with handheld ATGs, they can equip their engineers and still get the job done |
Honestly one shrek on your sturm squad is actually quite fine. as if you got two then you get super reps super fast, and this would be to powerful.
Two sturms are quite the investment but are worth it as well to push off mobilized assaults
Also your rektington is probably your best option on taking on tanks and light vehicles with your volk's snare. your AT weapons are really awesome, and grow extremely powerful to extreme satisfication when the penetrate a gaping hole into the enemies most precious and valued units
As I have stated before, good players support their vehicles with infantry (Allies infantry are beasts, let's face it) so when they see my SP or volks running up to get a shot, they will focus fire on that squad while reversing their vehicle, this makes it extremely difficult to counter any kind of vehicle play
The only effective use of raketens, from my experience, is to build 2 or more of them then either cloak-cap the map or blob them together to cheese enemy vehicles by volleys of ambushing rockets |
But zooka, piat, ptrs mainline inf is not cancer that totally nullifies lights and counters meds pretty well?
Also what this guy said |
Yeah but the fact that volks (and all other mainline inf except sections) can force away tanks is not to be underestimated at all, even against good players. In a way, they're just as threatening as schrecks since they can make a tank a sitting duck and just their existence coupled with the fact that they are on a majority of the infantry on the map means that tanks have significantly less breakthrough ability on their own and can't just steamroll at walls and suicide dive other armor all day.
Rak can also cloak and retreat, so that's pretty nice. I actually like them a lot.
But they cost munition for each use, using them every time will dry munition pretty quick
Good players will always support their vehicles with infantry walls, which exploits the limited range of fausts and raketens, forcing them to retreat maybe after 1-2 shots at best (don't tell me to charge volks at those riflemen, sections and penals without expecting some serious bleed or wipe)
Like some dude said, I'd like SP to have a 2nd schreck to further reward baiting and ambush play, right now OKW doesn't have serious AT until late game as raketen has short range and doesn't give the other player a threatening feeling like the pak does (maybe blobbing raketens works, just maybe) |
Panzerfaust DO WONDER!WONDER I TELL YOU.
As for AT infantry get the rakenwefer.That all you need,OKW infantry is versatile
P.S Who would get shreck on strumpioneers,i only got a 300 repair unit and i would like to keep them alive then using them for tanks that would just play the RUN OVER game.Like you said fragile don't throw them infront of anything.
Fausts are good for snaring, they don't do serious damage like schrecks, and against decent players they will just reverse their vehicle as soon as they see volks come running, and flanking is just wishful thinking, considering the lack of urban maps nowadays
I dunno about you, but I'd rather have a pak than that cheesy raketen |
Yeah I understand, I started playing OKW at some point after that volks schreck removal
At the moment, many Allies vehicles can easily kill and harass infantry, while OKW's early to mid game AT options are limited to Raketens and SP schrecks, the former is not very reliable because of its short range and the latter drop like flies before Allies infantry (I'm pointing specifically at riflemen and penals)
In team games, sure, I've seen some dudes blobbing multiple SPs with schrecks, but they are expensive and don't hold a candle to Allies infantry blobbing (again, riflemen), what 4 squads of schrecked SPs can do to vehicles, 2 squads of schrecked PGs can do it better
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Recently got back to playing OKW after a really long period of playing Ostheer
It bugs me that OKW has no dedicated AT infantry (Ost has PG, USF and UKF can dual equip their handheld ATGs, Soviet has Penal and doctrinal Conscript upgrade, not to mention Guard)
So why not give 2nd schreck to SP? Perhaps increase the cost to 90-100 munition
That or just make a brand new dedicated AT infantry for OKW and remove SP's schreck upgrade, they have a lot of jobs to do already
Your opinions? |
How about adding a G43 package to Volks? Add 2 G43s to the squad at the cost of 60 munitions. Perhaps replace the gimmicky STG-44 package with this one or make this upgrade doctrinal, maybe Overwatch or Breakthrough (if Breakthrough then move Panzerfusiliers to Overwatch doctrine, they kinda fit the theme right?)
IMO, OKW also needs a non-doctrinal Sturmtiger to wipe (or at least scare away) those annoying Allied infantry blobs. Making the aim time shorter could discourage Allied players from blobbing. What do you think? |