No kind of rocket artillery can casually walk up, wipe infantry at minimum barrage range, take a few shots (it can even BOUNCE) and casually reverse back to the rear.
The stuka used to take 2 shots to die then people whined and whined until it's the overpriced squishy thingy it is now, I see similar complaints about the CalliOPe, why isn't it nerfed? |
Can't get into a single MP game, been searching for half an hour... |
Make Obers start with 2x (maybe 4x?) G43, then they are decent. |
Oh I forgot, only mightly German AFVs are supposed to be allowed to bounce shots. How dare a USF unit be able to do that.
The idea that the Jackson needed ANY nerfing is so laughable. It only serves ONE task, how dare it be good at that. If it were a good against infantry like the Panther, King Tiger, Panzer IV, Jagtiger, Elefant, I could see how it might be a problem and need a nerf but it's not
??? |
Massively nerf the chance of hitting medium tanks at long range for SU-85s and Jacksons, then we can see other lighter ATs getting used more. |
I was replying to Mr. dk#!
I was trying to come up with changes that could potentially buff them a lot, hence I suggested the MP40s for toning them down a bit
Well they can keep STG44s then, but they need something else to help them scale into late game CQB units, like atm they are the only CQB unit OKW has (if u don't count doctrinal Falls and scoped STG Obers) |
Awful rework.
Instead of, you know, talking bad about everything people come up with, you could try to explain why you don't agree with them |
If you nerf sturmpios, what's to stop brits from completely steamrolling with UCs and assault tommies? You could literally drive/drop off and run up and shove a volks/nerfed sturm pio army off the field since there are no mgs to worry about.
Well their damage at close range should be high enough to chase off sections and UCs, just like their current state
The proposed STG upgrade could be cheaper? Maybe 45 munitions and does not require trucks/HQs?
I feel like I can already deal with allied light vehicle plays with the raketen and/or Panzerfussies |
Cool idea for Sturmpioneer overhaul (probably too much work to be implemented tho):
Base cost reduced to 280MP, start with 4x MP40s, weapon profile similar but a bit worse than Assgren's, no longer have access to stock stun nades but sweeper is no longer mutually exclusive with any upgrade
Can be upgraded with 4x STG44s for 60 munitions, unlock stun nades and get received accuracy bonus when moving (something like 0.96-0.97 like MP40 Volk), if u pick Firestorm doctrine then u can also upgrade them with flamer after STG44 upgrade
Or can be upgraded with 2x schrecks for 100-120 munitions (mutually exclusive with STG and flamer), unlock ability "anti-tank bundled grenade" that can be targeted at vehicles, does not cause engine critical but stun vehicles for 2 secs, detonate upon impact, damage is a bit higher than faust? But also a bit more expensive (maybe 35-40 munitions?), mainly used for fending off medium spam rushing at ur heavies and the inevitable T34 ram
Veterancy can be adjusted, replace stun nade vet for some small stat bonus? Maybe unlock "sprint" at vet 5?
Makes them truly "compensate with their gear and tactics", cheaper to replace for repair duties, but more expensive (munition-wise) to replace for combat duties
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I think switching gun isn't a codable option, need someone to tell us.
IIRC, I played the "All Units" mod and it has a Hetzer with a normal AT cannon and upgradable flame gun. |