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How did my post offend you? Or rather, where did I say that my opinion is "absolute and universal"? To clear any misunderstandings, I'm just saying that: since CoH2 is what most people call an RTS, AND is marketed as a real time strategy, I'm stating my opinion that it should have more strategy, with a little bit of RNG on the side to give the game some flavour and to keep its historical WWII theme.
And all I am saying is that pseudo RNG is a less frustrating form of RNG, and in a way, a degraded form of true RNG. It is true that real RNG is what this game is more suited for, with CoH2 being modeled after WWII and it tries to be as realistic as possible. But we are playing a game for either fun and/or competition, and there are times when RNG either rewards you too much or punishes you too badly where you (sometimes) don't deserve it, leading to less fun and a feeling of unfairness for people who played smartly. True that RNG adds skill to the game by testing you when one gets unlucky and has to find a way to deal with it. It's just that pseudo RNG limits the reward you get for being too lucky, or limits the punishment you get for being too unlucky.
Like I said in my post, RNG (and thus the "charm" of CoH2) won't be gone like you fear, just turned into a less frustrating form of it.