Here is one of my submissions for the map making contest, it is called (2) Bombarded Refinery, hope you guys enjoy!
Map description:
Heavy air attacks on the Soviet Union factories have left the nation crippled and weakened. This factory is one of many that can be retaken to begin the resupply and push back of the axis forces, however this one in particular, features a main supply route directly out of the factory, giving it extra priotization by both sides to retake and control to continue the war effort.
Live cast of game!
Loading Screen
Mini-Map Preview
Tacitcal Map Preview
Upper Left VP
Middle VP
Bottom Right VP
Any questions comments or concerns feel free to ask!
I wanted to use hills and valleys as natural covers for infantry to reduce engagement distance. Some hills were set to be very high to block mortar rounds(like the narrower path in the middle is immune from mortar strikes), others also function as natural blocks to reduce the effectiveness of long range weapon group such as machine gun and sniper.
There were splines on my map. They were main and sub paths that units can go through on this map. I created them before I changed the terrain, and built hills and lakes around those splines. But after finishing the map I feel like it is very weird to have paths in such rural background so I remove them all. But I do need more titles and splats on this map to make it look nicer.
You are right that maybe I shouldn't use this map for such a contest. I checked the guidelines again and realized it does miss too many requirements. It is my first map for COH series and I created it more by my own understanding than following relic 1v1 map standard.
But still, thank you and tric for taking time to check my map.
No problem man, if you aren't too disheartened, myself (and some other mappers) would always be willing to be around to help you learn.
I appreciate the enthusiasm, but this map will end up needing A LOT of work to make acceptable/ up to par with Relic standards. There are many things wrong, as Rommel has pointed out.
The vehicles wrecks can only be the "map_object" prefix to them in wrecked vehicles. This severely limits that amount of actual usable vehicles, as there is only 8.
base areas have negative cover due to the roads, this can be very hard for certain factions to deal with
The East base on the northern road feels bland, I believe it is missing the shoulder splines that the rest of the map has, and it currently has no splats on it.
Some nitpicky stuff, but after this it should be a-OK.