Feedback from stream
- Buildings that are garrison-able need removed or destroyed entirely that are inside the factory areas.
- The grey ruins in the northern most part of the map needs to be accessible for vehicles, just as its mirror in the south end needs done as well.
- Garrisons along the munitions points need to be mimicked better, as of right now the changes suggested previously will effect the balance of this section.
- Arty shells along the north edge of map need removed (or reduced) since that amount drops a medium tank to half health (RELIC FUCKING PLEASE)
- There are sight blocking issues along the mirror for the territory point that is south of the northern fuel, needs to be adjusted so each side has the same sight.
- West factory has a TON of heavy cover in comparison to the East factory, would drop it down a bit to make it a little more balanced
- KV2 in the middle of the map needs removed, can be salvaged
- Sight blocking fix on the middle vp needs adjusted currently the sight blockers on the south edge of it (hedgerows) will be there much longer than the wall due to crush differences
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Feedback from stream
- Map feels visually empty
- Spline and splat optimization, usage, and blending needs redone and
- Needs more painting with splines and splat and not with tiles
- Salvageable vehicles throughout the map need removed
- OOB are is not done, and infact still has your tile palette, and object palette.
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Feedback from stream
- Scenario name needs renamed to have the same naming style as relic
- Need to remove the third munitions
- Would add 2 more territory points, you currently have 8, the recommended is 10
- Capturable area cover is not balanced between the mirrors, this needs adjusted.
- North edge of the map has alot of unused area, would give more value to it so the flanks are used more often, or would pull in the area to make the map feel a bit smaller
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Feedback from stream
- Splines and splats need more usage, blending, and optimization.
- Sight blockers need redone in the southern VP to not favor CQC for the west base, due to the blocking not being mimicked on the other side
- Roads all need to be the "road_asphalt" variation or not. Currently it is not clear what gives negative cover and movement speed bonuses and what does not. The roads that do not give movement speed bonuses need removed from the minimap, so its not further confusing for players
- Height variations are huge and could lead to issues, you could tone this down on the map overall to negate this
- River area needs smoothed as there are very harsh difference in terrain height leading to sharp edges, this is most noticeable in the crossing areas
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Feedback from stream
- Paint the territory nulls along the interactivity stage so that it makes more sense and is in line with Relic Maps (the base areas can be left as is)
- Mud needs to be in all of the water or none of it, and I am leaning towards none, as the visual indicator for it is not clear and large swaths of mud is bad in general
- Sight blockers are not 100% clear on what you can see around and what you cannot.
- Pathing issues for light vehicles (cluttering of to many trees in certain areas) and specifically around the middle vp due to craters
- Remove all the wooden bunkers, they are frustrating to try and spot in the map, and are hidden in most cases, if you must have them they need added to the minimap overlay
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Feedback from stream
- To few territory points, need at least 8, recommended is 10
- Rain needs removed
- Mud needs removed or redone to make more sense for both sides
- Sight-blocking currently favors the north side and needs adjusted to allow fair play from both sides
- Height variation needs toned down in order to not mess up projectiles even more
- Salvageable wrecks need removed
If you have any questions let me know. |
Doesn't work, already posted about this a few months back. Just another feature removed by the devs for literally no reason. |
Hey how do you make the infantry skin, the white camo looks very good.
That is just the default stormtrooper winter skin |
FYI, bottom right and middle VP are currently showing the same image.
LUL thanks, I'll fix it really fast.  |
Another glorious map by Tric. I gotta try it out this weekend and throw some feedback afterwards. 
PogChamp KappaClaus Kreygasm
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