I wont think that this is a map for the contest.
Have no idea where i can start with the problems of this map (to be part of the contest).
Top point.) The base area is wrong. It seems to me that the spawn area is in a manpower sector. The map entry point is wrong (32m away from the "real" playable area). I'm surprised that the map will start without crash.
1.) Territory setting is wrong. A 1vs1 map needs 10 manpower, 2 fuel and 2 munition points + 3 VPs and the base areas.
2.) Height level will be a big problem. A map with so much hills, valleys and cliffs will kill the games. Shots or rounds will be blocked or will hit the ground. You cant shot on high range on this map.
3.) It seems to me that there are no splats, splines or tiles at all (or better: variations and painting and blending).
4.) No offmap/out of command area.
There is even more but all in all the basics arent solide enough for a contest map (out of my view).
I wanted to use hills and valleys as natural covers for infantry to reduce engagement distance. Some hills were set to be very high to block mortar rounds(like the narrower path in the middle is immune from mortar strikes), others also function as natural blocks to reduce the effectiveness of long range weapon group such as machine gun and sniper.
There were splines on my map. They were main and sub paths that units can go through on this map. I created them before I changed the terrain, and built hills and lakes around those splines. But after finishing the map I feel like it is very weird to have paths in such rural background so I remove them all. But I do need more titles and splats on this map to make it look nicer.
You are right that maybe I shouldn't use this map for such a contest. I checked the guidelines again and realized it does miss too many requirements. It is my first map for COH series and I created it more by my own understanding than following relic 1v1 map standard.
But still, thank you and tric for taking time to check my map.