This is an excellent test. I think that the reason this looks so bad is because of elevation. The change we introduced to the elevation-ignoring part makes it so that the projectile will not be "wasted" exploding short.
However, from the scatter pattern I can see in the video, the elevation does mess up with targeting and is causing it to scatter all over the place (i.e., much more than the nominal value). If you have enough time to test the following, it would really help us try to come up with a solution:
1. How would a live-version Stug-E perform at exactly the same spot (with the elevation)?
2. How does the mod-version Stug-E perform against conscript squads at the same distance, but on a completely flat terrain?
Once again, thanks for the time you have invested in it. I will try to investigate this as soon as possible.
Anything over a .5m offset does this FYI. He is on an elevated position compared to the infantry, so it is going to overshoot a ton, where as if he was lower on the .5m offset it would hit the ground or fire short.
This is the type of stuff that makes mapping insanely difficult, if the stugE does this, on that small of an incline... maps like Across the Rhine will be impossible to hit on.
As a harsh critic of relic & coh2, I'm a fair man and will give DoW3 a chance. If Relic learned from their CoH2 mistakes, they could have a good game. I would be willing to help if they asked.
I don't expect it to be the 2nd coming of #ESPORTS but I have hopes it could be good and from there, grow a decently sized esport.
So firing from cover, and cloak, how long will be the re-cloak time? I just want to be 100% clear. As this is the biggest change I so far disagree with. If it however, promotes better play then its fine, as it originally sounds like that it made using a sniper receive a 10 second "out of cloak" debuff after every casual shot or ability.
Did a cast of this a day or so ago, here's the link
Just my thoughts on the map, and a great game.
Ninja Edit: To clarify, the replay might be messed up VERY soon, as when the map is updated (which mono will assuredly do after the tourney), you will receive a sync error. Also if you grab the replay and try to watch, change the file name as it is most likely to many characters long and just needs shortened.
One thing to keep in mind is that most people that play automatch play only automatch. Therefore if it isn't in rotation, people most likely won't notice it.
It's a major barrier to mapmaking. Custom matches are hard to draw people when you have an unfinished map.
To expand on this, that is also why they don't receive testing until near finished, since most won't help before hand..