You want to kill T70 or Stuart.
Pak is best way to do it with pzfaust.
PzGrens will keep it at bay only but keeping PzGrens in frony of crippled T70 is suicide.
Plus, PzGrens will always be in range of infantry, machine guns, mortart etc which means that one bad step and you are force to retreat which means T70 can run freely.
This is a balance issue.
You don't worry about standing in front of a 222 with RE's and zooks, that cost astronomically less in comparison than PGrens
You don't worry about standing in front of a 222 with cons trying to AT nade you, or if they are running dank hunter... same with guards, once again, all cost less.
The same goes for luchs.
On top of this the squad sizes are an issue as well. Ive seen hans take out t70/stuart with pgren shrecks plenty of times, and he enjoys this map.
Also if your pgrens connect follow up after a faust they will kill the t70/Stuart anyways, tbh the only "balance" issue with the map is indirect fire is heavily nerfed due to the faux z axis in the game that causes it to connect with over hanging objects.
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Why is the pak the only answer for OST anyways? We saw hans use nothing but pgrens in the tourney on these maps exclusively. Maybe try that? If the t70 and stuart werent wipe machines maybe it wouldnt be such a problem, but yah.
Responded while streaming, will give a proper response later on. |
Hold up, you tryna 1 vs 1?
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Hey Trick, I have much respect for what you do. So please don't get me wrong and don't feel offended.
I was referring to all the new maps if you read my post again. This one is not that bad on the shot blockers but still, it has enough . It's very hard to use AT guns and also light vehicles. Wehrmacht grenadiers are also not that good on this one. Soviet SU85 also very hard to use.
And because it is a small and narrow map, all the action happens only in the middle so flanking is also a bit restrained. That's my humble opinion.
I had one game on your second map and there it is also hard to use AT guns. If you are a little behind on map control and fuel and you have to use them, it gets very tough.
As I said, I was referring to all new maps and there is one: Rüstungswerke.First, you can't even see your units because of this huge buildings and second, how can you use AT guns and light vehicles there? It is a mystery to me and my medium/bad skill/ranking level
But don't let my opinion affect you man, keep making maps and who knows, maybe the next on gets to be my favorite.
P.S. I love counter attack tactics, its a very cool commander
P.S.II. This about my skill level was a cheap shot!
On narrow maps use of TH and AT is even stronger, due to the fact that they have long shot paths, utilizing their range more effectively. The, on square maps (such as refinery, and essen) they will be easier to use TYPICALLY. It all depends on how you use the shot blocks. Currently the meta on a lot of maps is to sit at the mid VP with an AT/MG wall and just suck each other off, with the occasional push or far decap on another VP.
This is something intentionally that I designed to not allow (for the most part) without serious risks that is highly punishable by lack of awareness or a hard flank. For example after medium crush hits the field the entire middle "plaza" opens up in the middle area of the map on refinery, allowing you to camp if you want. But the one the far sight blockers are, it also puts you at risk from being flanked from multiple directions.
Same is true on market ruins, but to a lesser degree, this is mainly because of the heavy crush hedgerows on the middle vp, and the more narrow (rectangular) shape of the map. However the entire south flank opens up drastically once medium crush hits, allowing more camping in the south, but at the cost of the loss of the VP's, so you either push aggressively or you get cramped into the north end, once the hedgerows are gone, you can see, but have to deal with relics shit projectile pathing and it will hit the raised ground by the vp, still hampering AT walls.
This is the reason that the vps are crammed into the north most point of market ruins, to keep camping in the south to a minimum and allow players that don't move around smartly to lose cutoffs (munis and fuel) since both are much closer than they first appear. If all vps were up the middle of the map (placed on both statues for the north and south) the map would be a camp fest, whoever afk'd more at the south would win, essentially. So like I said this is why it was designed the way it was, to allow far reaching flanks and cutoff play. The map was entirely too static with the vps down the mid before, and this is much more aggressive and allows for more dynamic play. |
Essen for Ostheer is dead sentence.
Take left spawn. There are 2 entrances to the buidling from the base. One bigger and one smaller, plenty of shot blockers.
Q: How I'm supposed to use Pak40 on this map when T70 or Quad roll inside? It's almost impossbile.
Q: How I'm supposed to fight BARs, Shocks inside building? Again, gardening hard.
This map clearly favour close combat but especially light vehicles vs Ostheer since using Pak on this map (except for clear lanes between buildings) is impossible.
Refinery is bit better than Essen but still, neither should be in game in current state of balance.
By that I mean panic need of Pak40 for Ostheer tostay in game vs T70 or Stuart or AEC, while Pak is almost useless on those maps.
It doesn't favor lights at all, especially with the pathing in the factories. And the maps design in and of itself is not the problem. The game balance is. Why does everything OST vs the allied counter part suck balls when it comes to cqc or light vehicle? That isn't a map problem, it is a balance problem. |
Market Ruins are acceptable but Refinery and Essen... Please, take them away... Stalingrad 2.0
Essen is a great map that indirect fire blows on. It is what it is.
And Refinery had some issues upon release due to my visiting my grandparents and not making adjustments, hopefully in the future it will be updated in the pool
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I was only able to catch a few games of the tourney, so I was basing most of my assumptions on what I'd seen of people playing the maps outside the tourney.
It's kind of interesting that the metagame was so stagnant through the tournament though. I feel like when the playing field changes people stick to the first thing that works and abuse it until it doesn't.
But hey, I'm the one whose been calling for more WorldBuilder tools (more territory points, etc) for years which has fallen entirely on deaf ears from both the community and Relic. Three resource points is entirely too few to design maps that scale for team games or accommodate the playstyles and designs of 5 factions.
You and I both know, that there are many many things wrong with the worldbuilder. |
Alright, fair experience. I simply don't understand, why invest so much time designing for and creating mediums for a game you don't enjoy?
The play style is definitely different, as you intended. It just forces different strats against certain factions. I understand that you cant please all 5 factions with all their respective units and commanders, but I feel simply putting more usable buildings in between those lanes would be amazing(allows for moving between lanes and flanking). I don't like plain maps either, however I do find the hybrid maps most enjoyable, such as Langreskaya and crossing in the woods, incorporating buildings with areas of open map, short combat areas, and perhaps some buildings that overlook integral points. I'd be happy to chat more if you're serious.
Absolutely I'm serious. The only way people (including myself) are going to grow as content creators are getting new trains of thought. Even if I disagree doesn't mean I wont try to implement it. And at least you will get to see my train of thought in a more direct manner as well.
Also I enjoy the game, but it's beyond frustrating to see how to fix the game and having no way to get everyone to agree on a choice, and instead having the game be a inbred shit storm that it is. |
Hokay
There aren't many sight blockers on market ruins, whatever person your quoting is probably referring to Bombarbed refinery, or bryansk forest, or perhaps caen.
No shit, that's why its called an opinion.
No one plays shock troop doctrines huh? *COUGH SHOCK RIFLE FRONTLINE COUGH COUGH* Soooo....according to you we must base the meta off tourneys? Off a small percentage of high skilled players? What about the general majority of people who play the game casually and for fun (me).
Let me get this Bs straight, only people who create maps or participate in tournaments can have an opinion on map issues and maps? And only 5 star chefs can tell you if a meal sucks right?
How's your resume, you've created 2 kinda meh maps, both urban, couple hundred hours in coh 2, no visible stats indicating your even aware of the current situation of this mediocre ass game.
I've been making maps for over a decade and have worked with the likes of mono, onkelsam, whiteflash, corsix, mannerhiem. (and by worked with, I mean learned and shared ideas way back when) I have no hours in coh cause i don't like my WB to it, and barely play this shite game as balance is trash.
There are plenty of site blockers, i can show you have it was devised and we can have a civil chat and maybe learn a thing or two from one another. Perhaps the things you talk about get put into the next map, but this one had a clear intention to it, and it was to force a different style of play than what we traditionally see, it was balance with luciano, redwings, vonivan, kryptic just to name a few that helped playtest it.
That is the reason you see urban and industrial out of me so much, cause we don't have any quality ones and I'm tired of soviet farmland maps. (I also use shocks, but its in counter attacks LUL) |
The arrangement of the USF base is saved in "DATA:\art\stamps\aefbasestamp.stamp", and I don't think that can be modified. How about constructing each base building manually? It's not even necessary to use infantry squads for that.
A stamp is another way of saying object entity group, but it can include everything from height variations, splines, stamps, fx markers... like I said (poorly) there is no known way to unpack a stamp from my knowledge, unless you yourself have made it.
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