Since everyone is very busy I thought I may help out (partly because I cant wait to play this as a 3v3). Sorry for the very late ideas.
THOUGHTS:
A. Also this map will be CLOSE THE POCKET heaven with the heavy cutoffs.
B. Should the VP territory go behind sight blockers for USF lockdown?
1. The base MG coverage could be better. There are blind spots in a few locations.
2. The green cover in the north does not match the south. North truck is in MG range. South it is not. In is probably better?
3. The large north base grove should be removed. Maybe make a hedgerow/small tree hand made grove? This would also give more room for the base area and possibly more MG bunkers.
4. There are small bundle stick piles that for some unknown reason Relic chose to give RED cover. Please delete any you find. Middle west road area and right fuel area have some.
5. Since some one-click win items can sometimes attack into the base area can we make the base areas much larger. Please with sprinkles
I use those sticks in question all the time, they should not give red cover, it is most likely the road spline bleeding over into the placement of the object not actually being where it shows. I could also be the fact that there is no cover anywhere near it and it will show as negative cover when you have no cover in the vicinity.
I stand corrected. There were two small sections on the right side that appeared to be deep snow.
In the worldbuilder any snow greater than a depth of .25 is shown as DEEP SNOW and appears RED. So .251 will draw as red in the worldbuilder. Snow less than .251 will be drawn as yellow(Left side of picture).
However in the game .250 is indicated as deep snow with the snowflake mouse cursor. This map had several areas at exactly .250. Only two were in normal playing areas and they were small.
Using the TERRAIN COVER overlay (right side of picture) you can see the deep snow areas (RED Checker areas).
Yup. It is why for everything you go -.25 less than what works. I do the same for water, or this happens. We learned this the hard way with Verman River for Talisman and ice.
I`m new to Worldbuilder and currently creating my first map.
When I go into the Terrain properties, the options Foam map and Ocean Mode are greyed out and I dont know how to change that.
Any help?
Legacy options from CoH 1. Some people have claimed to get them to work over 4 years ago, many, many more have never been able to get them to work. Including myself. There is no way to un-grey them as far as I am concerned.
This is completely unacceptable. I just looked at Semoskiy in automatch and just GG'd. 55 seconds in I typed GG and dipped out. No way I am playing that map ever. Worst sector layouts of all time! PLEASE REMOVE THIS MAP! PLEASE! PRETTY PLEASE!
Or at least fix the distances...HOLY SHEEEEEIT! North is insta-lose.
WHY IS THERE NO RIOT ON HERE TO GET THIS REMOVED OR FIXED?
I will make a good version. But I would rather it just get removed.
Agree. Talismans map wasn't bad from the first SMC. I should ask him/the community if they want that in instead. It was one of the most played maps...
Well, but it did look like during SMC the FPs were moved up, no?
The Fuel points were moved closer to their corresponding bases (so they could be further from the garrisons). So if that is what you mean by moved up, then yes. They were further ahead at the time, but it favored the west spawn at the time.
I was talking about Crossing (in the Woods). Point that I wanted to make was that the map is not objectively smaller than others. Crossing in the Woods, however, is larger than the others (Base2base 264m, Frontline (FP2FP) 273m), so using this as an example to argue that Vilshanka was a small map would be misleading.