AOD is debatable. I dont like the recent addition of shot and sight blockers and the garrison rush to the fuel points. But Rails Kharkov and Minsk are terrible maps that prohibit any flanking and promote static camping and support weapon spam. No thanks.
I have the impression that there are a lot of players that feel this way (at least you can find a lot of similar complaints in the forums). But looking at the numbers for 2v2, seems like that there is a trend that maps that have rather wide frontlines which enable flanking (Moscow, Winnekendonk, Vaux Farmlands) are not as popular.
Obviously I'm speculating (could be other reasons) but it could very well be that the majority actually prefers maps that are somewhat more narrow (maybe because they make it easier to work together with your teammate?), so...
Edit: Obviously, I'm always interested in how Winnekendonk is doing. In 2v2 it is sitting below the average (actually, it was kind of interesting to see that it is comparatively more popular with players with lower ranks, I thought with the relatively exposed cut-offs it would more cater to higher ranked players. Tse...).
Now, somebody suggested that it would be big enough to be a 3v3 map, so I made a 3v3 version of it. I was kind of skeptical about the idea because initially I tried to create a layout where it is hard to lock down a significant portion of the map (at the time Brit Emplacement were generally considered cancer, so...). Players have to concentrate on the resources AND the cut-offs and also have reasonable chances to compete for both sides. So, you have to make decisions, really.
This to some extend goes out of the window with 3 players because suddenly you have enough units to lock down stuff reasonably well. So, I was wondering whether the map would work in 3v3s. Now, turns out, the 3v3 version became the second most played 3v3 map. What do you know...