

Thread: [1v1] Wasted opportunity23 Jan 2017, 14:49 PM
I had most of the map under control... but threw it all away cause the lack of mines, defenses, the quick death of the Panzer IV, and basically everything. Need to get good, I guess ![]() In: Replays |
Thread: [1v1] First time 1v122 Jan 2017, 14:59 PM
Well, what can I say... pretty fun, actually! Even though it's way more micro-managing than 2v2 since no teammate around to help, but at the same time, less stressful since no idiot teammate around to worry about. P/s: I don't know either this USF player wasn't the kind of extreme-meta player cause there was no LVs coming out from him, but his mass human wave tactic scared the crap out of me! Only when my armours arrived had I beat him back. Didn't know that the dude ranked 523 as USF 1v1 though, slightly proud of myself ![]() In: Replays |
Thread: The Land Matress is to strong19 Jan 2017, 02:34 AM
After the LM getting nerfed, this unit is pretty much balanced. This unit, NOT these units. 1 LM, to be honest, it's not really a problem, same with 1 Panzerwerfer, 1 Stuka, 1 Katyusha or 1 Calliope. However, when there are more than 1 of each of these units on the field, the balance matter just gone. Look it like this, LM has a rather big area of effect but with its rather large scatter, you can actually dodge its barrage or at least have the majority of your units survive, just being damaged, and that's how these units suppose to work! They force a defensive line to reposition itself! They allow your attack force to make a breakthrough, NOT be the breakthrough! Now, when the enemy get 2 or more of these things, for example, 2 LMs barrage at the same time would increase its potential to hit since while one's barrage might scatter a lot, the second one will sure to fill the gap. That's why the LM or any rocket arty unit just seem so ridiculously OP! It would be better if you can only field ONE rocket arty and can only get another if one get destroyed. Seriously, it kinda sad to see this "rocket arty spam" meta is still a thing, not saying it's no-brainer or anything, but it just make the game seem stale, just hold out till you get a whole bunch of rocket arty (Both sides, actually, even though I try to not get any where near it, but my teammate and the enemy will do it eventually). In: COH2 Balance |
Thread: Ost mortar is too OP(Vickers HP bug)12 Jan 2017, 12:01 PM
Yes, but tweak to what? Not the Ostheer mortar. When something is already balanced to the majority then it's the minority one is being unbalanced. Brits faction itself has been full of flaws since its release, more than the WFA (I do play Brits myself, but I sincerely think that the faction needs a total revamp like OKW once faced in order to achieve balance). In: COH2 Bugs |
Thread: Ost mortar is too OP(Vickers HP bug)12 Jan 2017, 10:14 AM
Well, originally, the Ostheer mortar was created to take on 6-man squads of the Soviet. That's why it has rather good accuracy cause if it doesn't back then, why would anyone bother get it. Same go with Soviet mortar, it was created to take on 4-man squads of the Ostheer, so it has worse accuracy cause if it has the same accuracy as Ostheer mortar, it will completely annihilate Ostheer infantries (That's why USF mortar was such a powerful weapon despite being the exact same copy of the Ostheer mortar: It was because the enemy they fight against, rathar itself). The case with Brits will basically the same as how USF mortar perform towards Ostheer (4-man squads being attack by mortar designed to take on larger squad size). In all honesty, the USF mortar should been the copy of the Soviet mortar, not the Ostheer one due to reasons above (The majority of both Ostheer and OKW infantry-based units are 4-man squads). Meanwhile, the situation with how Ostheer mortar perform toward Brits infantries is more tricky since Ostheer mortar perform fine and balance towards USF and Soviet (The majority of these two armies are 5-man and 6-man squads) but not the same early on with Brits (Later on they get 5-man for the majority of their troops, but early on quite problematic). In this case, I guess cope with it? In: COH2 Bugs |
Thread: Thoughts on Encirclement Doctrine?11 Jan 2017, 14:38 PM
Personally i don't have this doctrine, but i'm totally enthusiastic about it! Sometimes you don't even need your teammate to help. Sure, the help would be great, but if it's a random teammate, you can still execute Close the Pocket, but you'll need to plan it out first (Save up munitions, check for how the enemy played, catch them unprepare if possible for maximum effectiveness). Here's an example: Note how my teammate literally didn't know a thing about my plan, he was even mad at me for not helping mid, even though mid VP back then was a lost battle. |
Thread: Have to watch this match!!!!10 Jan 2017, 17:03 PM
Ah, so this is the "have to watch" one that I had been hearing about for the past days... no where near my computer to check it now... is it worth it? ![]() In: Replays |
Thread: [2v2] Massive Close the Pocket10 Jan 2017, 14:13 PM
I mean the Stuka bomb (It's called the Break the Supply, which costs 80 muns) while the one you said cost 40 fuel, called the Breakthrough (Kinda remembered the abilities in the commander already ![]() In: Replays |
Thread: [2v2] Massive Close the Pocket10 Jan 2017, 13:37 PM
do you need line of sight for Close the Pocket? Well, the thing is, when you activate Close the Pocket, the entire pocket just lit up like Christmas tree (Light up around the capping point, reveal the same radius as the OKW flare in Overwatch Doctrine) so yeah, not sure about the LOS though. Probably aerafield's right!
Tips noted! Should have saved that 222 for the cut-off job ![]() I know the Break the Supply, but back then I only had enough munitions for the Close the Pocket, not enough for the extra Break the Supply, but tips noted! In: Replays |
Thread: [2v2] Massive Close the Pocket10 Jan 2017, 00:58 AM
Gotta love it when you pull it off Quite rough to pull it off sometimes, but when it do works... feels good man! Feels good... (To say the truth, I didn't expect that lone Grens squad to get there in the first place, not to mention executing the Close the Pocket ![]() In: Replays |
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