Winter Balance Update, soon?
not so soon, 64bit update fuck us all.
Btw: Will USF have some treatments for anti sniper ?. |
xin chào ~!!!##@@! |
about new Alliance of Defiance:
- the left side is too open, especially on botton side, when you get push out of cut off point behind VP, enemey can see through everything behind and keep digg it. unlike the top one is still behind old wall.
Should we give more shortblocker or something ? |
Watching ML4 and boy, UKF is shit again |
pershing is meme unit??? how is the pershing medicore? ive used it so many times and think its a very good unit.
the only whereaboo here is you. The reason ppl dont go pershing is the same reason thedarkarmadillo been talking about. If you need AT you go jackson, if you need AI usf have exclelent INF and HE sherman if you want AI on tracks. Ive used pershing many times in conjuction with jacksons, making the pershing more of damage sponge, very good AI and can suppport the jacksons in AT.
sadly, Compere to all heavy tank, M26 is the weakest. Panther can win it in 1v1, AI and heatlh cant win tiger or quick enough to moving around the map. |
Alies is quite ahead ?
answer is no.
UKF is trash vs new OKW, OST. only 3/11 game
USF openning for shock value and Soviet is everything elese.
Okw/Ost is in their good state right now.
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I'm pretty sure they do.
No, they don't |
I wouldn't really separate rangers from Pershing. Fits nicely in the commander, especially since they synergize well with the smoke. Either zook rangers for medium hunting or assaults on MGs.
About the E8. It will never shine. Nothing but a bit more glorified OKW P4 locked in a doctrine. Sure it has more penetration but so does it face higher armour values. A good tank, but not worth picking a doctrine that gives 0 late game value outside of an occasional expensive (120 muni) glorified smoke. Good for VP denial though, that smoke. Still expensive, but good if you really need to stall those last points. Saved me a couple of times leading to wins with less than 20 points lead. Flamethrowers are not really used on echelons in teamgames, especially since they decrease the range of the whole squad on right clicks (eg: zook + flame). The sprint on rifles is good. The biggest selling point is the sandbags/mines on rifles.
Mech got nerfed via WC51 nerf. Don't know if further nerfs are needed. But I think it will still be picked in 1v1s most of the time. Recon commander is strange. On one hand you get pak howi + paras that have elite zooks (Question: Why don't airborne paras have elite zooks?) for quite a price tag, but you also get a useless LV that really has no use outside of 1v1. Great commander overall for 1v1 that loses in teamgames most of the time (the 100 muni is not really worth it for pak/paras in teamgames).
Rest of the commanders are kinda ok. But truth be told, E8, Heavy cav and recon are the commanders I play 90% of my 3v3s. Seldom get the Pershing though, the offmap smoke + rangers is brilliant.
the sad point about cav is M26 too bad and urban assault give you better smoke for same cost :/ |
I assume 6, I don't see any reason it would be different from the rest of the faction design. I haven't used it in a long time because it's not that great for the price you pay.
120mm mortar crews are 5 now to prevent 1 man mortar squad. |
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yes but vsl is a doctrine, it locks you out of other cool abilities and heavy tanks.
it should be stronger than rifles + bar/2bars."
> panther is a thing.
> Assault and Hold is cool and useful abilities
> 5 mans upgrade just compeletely shut down Ost weakest. Say hello with Halftrack snowball with free heal. They can stay in front of your gate until the match end.
> Fragment bomb = super cool
dont forget stromtrooper and it halftrack ~
common, 5 men Gren bring Ost to USF old time |