About ez8 changing, Buff its mobility and unity is better than On/Off skills,
My recommend is:
1/ default M42A1 HE shell shot:
+ range: 40m cost: 20 ammu
+ DMG profile like M4 He shell.
+ countdown: 35s, affected with Radio net.
+ Tank need to load it first, no delay on aimming.
Reason: Give Ez8 an actually Anti inf power but not powẻrcreep (control by Player mirco).
2/ vet 2: buff mobility, make Ez8 run faster, accelaration faster. With this, Ez8 would Overwhelming axis medium tanks and explore the frontline with fast HE shot.
- New timmed ability: M62 APCBC shell: The shell With better balistic cap design provide better pen than default AP in all range. It fill with 63.7 gram of HE inside for more post damage.
+ pen: 245/220/200.
+ Reload time: 30% lower than default shot, can be faster with radion net.
+ dmg:200.
+ Cost: 50 ammu. active time in 40s
+ Cooldown time: 50~60s, affected with Radio net like HE shell shot.
+ Come in at vet 2 so people had to save and build up their ez8 team to unlock their fully power.
in 1v1, that idea give USF players more agressive and tools to play ez8 rather than M4 76, M36 which can stand against Panther in close combat ( out control skill) while supporting inf with HE shot.
in team game, muti ez8 vet 2 as reactive force to hold panther horde. it may cant win the charge but still give the horde a headheache so AT gun, TD can properly finish them. |
Wow I feel like an idiot because I use mech so much but does the WC51 have mark target??
yes, it's vet 1 ability |
[youtube]avHCcrgvO6w?t=1746[/youtube]
the reaon why timed rifle nade from RE is actually OP buff, not nerf:
Why new change, Tightrope can quickly pump out 4 nades in very short time indeed, completely wipe out inf in green cover for sure.
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about ML 20 smoke barrage. Could we change it to Photpho barrage instead ?
pay ammo for long range smoke barrage is no sense. |
well, USF still have around 55% winrate in 1v1 . MORE NERF !
Joke aside, remove M4 75 dozer on Mehcnaize doc to delete combo M4 75 dozer + M36 is retarded and bias. That choice force USF go for 76mm rather than a ok-ish meatshield tank that can blow up inf by HE.
overall. Go for Nerfed Urban Assualt if you want M4 75 dozer |
balance team wouldn't listen to us anyway so ?
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Stuka had 100 fuel because it is tier unit. OKW can call them right away to dealing with support weapon team.
Calliop 110 fuel becausẻ of their durablity, instant call in and yet firepower.
nerf urability, firepower ( minimun range to 50 ) then put the fuel and popcap lower, around 90~95 fuel is good spot. |
Sure, UKF is OP in large game mode.
the answer is not !
Even in large game mode like 2v2 3v3 4v4, they still get fucked hard because why not.
here is the stat: https://coh2stats.com/stats/daily/1616889600/2v2/wermacht
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why give back rifleman Flamer is a good idea:
- Rifle no longer had superman stat at vet 3, smoke nade => they couldn't keep charging MG, unit in cover like old time.
- No vet 1 call in.
- M8 scott, Howie, .50 cal nerfed > no more snowball.
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The Gren hate is just weird.
They are cheap as dirt, get access to all of their kit without side tech, and have super low vet requirements. I legit don't understand how anyone can complain about them after the T4 and formation buffs in the last 2 patches.
sir, this is about Lefh, not Gren.
About gren, they are fine. But people want them become Western Faction without losing any advangate ( best support weapon, best tier 4 unit, strong all wrong tools for every timeline). VSL before buff is what they want.
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