It's not about dropping them into combat it's about dropping them behind it and kiting things on retreat. I do this with commandos all the time cause the glider is easier to call in to the FoW. But it can be done with falls too
I doubt it would happen in 1v1 but in team games theres a lot more space to drop them behind enemy lines.
Well thats not what we were talking about. It was going to be more expensive and stronger. Not cheaper an weaker. Same MP cost with a munitions upgrade, and a buff.
If the player is floating a few hundred mp to call a squad in behind a retreat and risk there being something there I think they deserve the wipe. Same thing with a commando glider. You earned that wipe.
Stronger falls doesn't make any more sense than weaker ones. They are already good enough as is, changing them up to make them less rewarding when utilized expertly but more difficult to use poorly is a bad direction.
Like I said earlier, if you are afraid of their starting dps and want to nerf them based on that and rob them of their unique and elite status and turn them into Uber volks (5 man squad with 2 automatics, just scaled up) why not try starting then with a half mag so they have to reload sooner.
They are great units that don't see a lot of use because they take a bit of attention to get their value for cost out. I don't want to see them become a mainline replacement in larger longer games. As now they act more like JLI probably should--alone as ambush troops, not as a ball of fuck you.