ffs smith, you dont need to remove FRP from the game just bloody rework it. |
Pretty much always wipes team weapons though, which really hurts. It is rather inconsistent in all other areas due to (ironically) it's pinpoint accuracy. It's also good at finishing off damaged jacksons lol.
it does not always wipe weapon teams, it only wipes them if ther bunched up. stuka has good accuracy because it fires a thin line which is easy to dodge |
FRPs need to be either removed or included for all factions. An argument can be made that armies are different etc, but I simply do not see anything that EFAs have which could possibly compensate for a FRP, especially on larger maps in teamgames.
If FRP has to remain ingame for OKW, one possibility is instead of braindead research, to have it an activated ability on the medic truck: pay 100 ammo to get 1 minute of Forward Retreat functionality on the truck.
That way it can't be spammed but it can be set up along with large infantry pushes maximum a few times in the game.
oohh good idea +1 |
im a little bit confused about volks vet, have some bonuses been completely removed from volks?
Kubel not only got nerfed but its now the starting unit lool.
I dont think FRP should have been removed, it should have been given to EFA and i liked the idea someone mentioned having a 33% cost increase for reinforcing at the med HQ. No one is going to build a med HQ out of their base because you cant retreat to it in order to defend it.
KT nerfed? whhaaat??? |
limit 2 lmg's to 4 man squads? Na i dont like that...
what about exchanging the vickers LMG so that the Bren becomes the doctrinal one with the halftrack?
then wers my double lmg42 on my gren squad, and what about double lmg on IS with 5man upgrade? |
doesn't this unit shoot through shot blockers? i think thats the problem and why it can be so annoying to counter |
Also hurts that the Jackson can be so mediocre to below average at times.
its 135 fuel turreted tank destroyer that excels at fighting all armors including super heavies like the kt, it does not suck. The only reason id consider is "media core" is because of its low health and Armour. |
ok maybe I overeacted but seriosly OKW is powerful in same stage like USF plus better in lategame
Why USF latgame cant be buffed? One thing would help why we cant add range circle to jackson when u know where jackson range is ending like with sniper, maybe that sounds like feature for noobs but just think how many times u lost jackson by 2 shots when u chase KT with low health
Jacksons can counter KT quite easily tbh, the problem is okw can go panthers, pziv's, jadpanzers even pumas to fight off jacksons. But dont worry the balance team said once they get permission to work on wfa, late game usf will be buffed |
USF is for early or mid or lategame someone tell me ? Because they suck in evry stage of game
USF vs OST OK. but versus OKW its joke how okw is better in evry way
stop being deluded ffs, USF is powerful in both early and mid game. Just late game ther weak because jackson is burdened to do all the AT |
Volks > Rifle. Raw stat are biaised when volks can
1- Upgrade STG on the BF and only require 1 upgrade.
2- Build sandbag
3- Throw Flamnade denying any cover.
4- Access to supe cheap doctrinal grenades.
and obviously cost less, this is in a vacuum, after you can add the Kubel and ST, potential PF and all the nice late game stuff OKW get and USF is denied per design.
riflemen can throw grenades, pop smoke, duel equip bars or 1 lmg, can also equip bazooka for AT, lay mines (doc) and build sandbags (doc). please. |