here's another good opinion for everyone. paragraphs are awesome.
i give you my password and you can handle that part cause i am pretty lazy at that
Thread: Good opinion for everyone!10 Jun 2013, 07:44 AM
here's another good opinion for everyone. paragraphs are awesome. i give you my password and you can handle that part cause i am pretty lazy at that In: COH2 Gameplay |
Thread: Remodeling Soviet army10 Jun 2013, 07:42 AM
how about they removed Retreat button from soviets ? more realistic ? i dont know what is wrong with you barton but shocktroops are already 6 men knightcross and u even want their cost to be decreased its just bizzzzzzzzzar In: COH2 Balance |
Thread: Good opinion for everyone!9 Jun 2013, 18:32 PM
I have decided to remain silent about any unbalance issues because alpha was so different from closed beta and closed beta was far away from opened beta in closed beta axis was a bit OP in open beta soviets are ultimate OP army and very abusive. so i think everyone should wait and see what will we get in the base game and then come back to this forums again but there are a few things %99 of the community agrees about them such as very early and massive spam of conscripts and shocktroops and every single soviet unit having 1000 type of abilities or clown cars or t34 problem and 2 men sniper squad+ 6 men cruews vs 3 men crews. probably the team which designed USSR thought that this game is gonna be only vs AI as only in single player missions i have seen a single unit having 1000 different abilities such as ToV chapters. So here is the good advice wait and see what we encounter in base game because we cant say all these things are gonna stay there. In: COH2 Gameplay |
Thread: Camouflage for Snipers9 Jun 2013, 18:20 PM
i dont want any changes to sniper just PLEASE MAKE RUSSIAN SNIPER ONE MAN/WOMAN ITS SO STUPID TO GET 2 vs 1 i counter snipe one man of soviet sniper the remaining one grabs the rifle and counters my sniper back this is so stupid the only way to survive it is to have ur axis sniper at a very good distance which is still BS and unbalanced In: COH2 Balance |
Thread: Stuka close AT support?8 Jun 2013, 11:15 AM
I am not sure if many people take Jaeger Infantry commander so dont know if you guys have already noticed how Stuka is useless i have used it like 3 times once in SNF vs DanielD and Tititwister and 2 other times just in ranked match and it really does nothing except taking my muni. i have strafed a T34 + IS 2 + AT gun with stuka on that beaux lowland 2 map and basicly after 3 strafes the only thing which got killed was the at gun i really didnt see this AT Support giving damage to any sort of tanks or infantry is it how it should be working or i am missing something ? all air craft abilties i have used so far are pretty good but this one is really useless does nothing to anything has no accuracy vs infantry either. In: COH2 Gameplay |
Thread: The T 34 problem8 Jun 2013, 06:20 AM
only way to balance this is let it come with veterancy 1 and when the T34 rams the tank ONLY AND ONLY it should give it crew schocked In: COH2 Balance |
Thread: Sick of Russians7 Jun 2013, 16:08 PM
I haven't played the open beta yet, but based on my experience in the recent server test I would say: i totally agree with you about SU85 In: COH2 Balance |
Thread: Sick of Russians7 Jun 2013, 10:12 AM
soviet late game needs serious help, a german heavy armor rush will break any form of defensive line. AT guns are insufficient/unreliable/have low penetration, su85 loses to panthers who can fire back at the same range and these 2 are the best things soviet have to offer against deutsche stahl I wish you had atleast played one game vs AI In: COH2 Balance |
Thread: Sick of Russians7 Jun 2013, 09:03 AM
1. Russian don't have Fausts, but i agree, the homing At nades (and Fausts of Germans) should not exist. Pay attention i am saying heatseaking panzer faust and AT nade needs a change! its quiet stupid if i say remove heatseaking nades for russians and let axis have its heatseaking fausts. Yea there are ways to fight axis armor use SU85 and anti tank guns + at nades. in VCOH u need M10 or M18 spam with AT guns + sticky bombs to take out axis armor. same in coh2 i easily could take out tigers with SU85s and you can find the replay here on this site. if they just buff the SU85 vs panthers we are good atleast its better than getting screwed by a free ram. In: COH2 Balance |
Thread: Sick of Russians7 Jun 2013, 08:26 AM
-T34 Free ramming ability and T0 Flamer truck or sniper truck , heat seaking AT nades or fausts , almost every russian unit has a second abiltiy (atleast), 6 men crews + 2 men sniper squad and so on i personally dont like coh 2 beta in automatch when i get vs russians its always a fight vs T0 flamer or sniper truck i have stopped Making HMG as axis because no one goes for flank they just get T0 flamer and come behind your HMG. The worse part is where they put sniper in the truck and its ultimate IFV you can't even reach it with panzerfaust and even if you do since its a small car it gets repaired so fast and comes back before you have recharged your panzerfaust. >Solution T34 (my idea): If T34 rams a tank it should only cause damage to the crew like driver injured crew got shocked or else no armor damage to the tank because i dont think if a ramming tank has more damage than an AT shot. >Solution T0 russian Kangaroo carrier: Increase its cost or let it die with one panzerfaust shot. >Solution heatseaking AT/Faust: Make it like COH1 sticky and faust the infantry should be in range and tank should be able to avoid being shot. -The idea of making russian sniper 2 men is another thing which is so stupid i know one man scouts and one man snipes but there is no chance to counter snipe the russian sniper with axis sniper because once i kill the russian sniper the second man grabs his rifle and snipes me back instantly its just too stupid for an RTS game to be like this. I never make snipers vs russians again because in each game i do they get rushed by atleast 2 scout cars loaded with sniper/Flamer. and second i dont see a point for making an sniper which costs 360 MP and has slow fire rate vs an army which has 6men crew it takes forever to shut down a weapon crew by sniper. I never make snipers vs russians again because in each game i do they get rushed by atleast 2 scout cars loaded with sniper/Flamer. and second i dont see a point for making an sniper which costs 360 MP and has slow fire rate vs an army which has 6men crew it takes forever to shut down a weapon crew by sniper. >Solution (my idea): make them one man or atleast if one of them gets sniped by axis sniper the remaining one should retreat to offmap like the last man of each crew. I never make snipers vs russians again because in each game i do they get rushed by atleast 2 scout cars loaded with sniper/Flamer. and second i dont see a point for making an sniper which costs 360 MP and has slow fire rate vs an army which has 6men crew it takes forever to shut down a weapon crew by sniper. -Guards Vehicle butt ability (the ultimate realistic feature) which if you even face your tank's end to them they can still butt it i wonder if there are any driver sights in back of the tank that they can block it by shooting it. >Solution (my idea): Should be able to do it only if the tank is facing them In: COH2 Balance |
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