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it's funny how those t34s spanky made didnt kill a shit for us but when they got abondoned and you captured them u killed my whole army with 2 t34s , i was like ok t34s with panzer grenadier spam coming no problem i got 3 SU 82s one katyusha and 3 sniper squads no problem i deal with that! didnt know t34 has such good damage vs soviet shits :/ |
I don't think anyone has mentioned this one yet, but its a pretty damn huge one. Gren/Scripts AT abilities' animations can not be dodged. Once you come within the range, don't even bother trying to reverse out because if he is fast on his hotkeys you will still get naded/fausted even if you manage reverse across the screen before he throws it.
Totally agreed |
5)
I agree. I don't see a need for German and Soviet mines to be different whatsoever. I believe it was another way to differentiate the two factions, but the units do that well enough already, and the German anti-infantry mines are costly and incredibly shitty.
Ostheer wire is indeed bugged, although I believe that's something Relic knows and is working on. Wire doesn't need to be built faster, though. The cost of getting a wire-cutter early game is extreme, and considering most games you'll only have 1 or 2 engineer/pioneer squads, gutting the damage of one of them isn't anything to take lightly. Wire should be an option for when you control an area, not for running up and wiring a choke before the enemy can respond. If builders had free wire cutting like in vCOH, things would be a different story, but with the current system, speedy wiring would just slow down the game and be annoying for viewers and players alike.
COH2 is a much faster paced game and adding more sandbags, wiring, or defenses in general would slow it down considerably. Keep in mind that Relic has tried considerably to make the game fun for both the winner and the loser of each match, as evidenced by the current upkeep system (which makes comebacks far easier) and the speed and ease of assaulting a defended position (makes decisive battles quicker, yet still allows you to retreat some forces if it doesn't go your way). From the perspective of the game developer, the winner and the loser of each match are both equally as important in terms of game design.
AWESOME AWESOME AWESOME POINT |
TOMMMYYYYY YOU ARE MY MAN!!!!!!!!!!!!
Except billizard i agree with EVERYTHING else you have said specially this stupid vehicle critical craps : Driver got drunk Drive in love Crew having dinner Crew got excited and so many other craps I SEE NO point in their existence.
The reason i love billizards is because they give much more prediction to the game and i like that i hope they fix it back to how it was like slowing units and so on. just because of the prediction no other reason |
COH is a game of generated luck and skill. You lay the mine, the tiger is immobilizes on it. Generated luck. It keeps you on your toes.. you never know what will happen, keeps it lively and an excuse to blame the loss on luck!
i am not talking about a tiger in coh1 , basicly if u run ove a mine then pay the price but when u take a heavy tank to fight enemy medium armor your prediction is %100 i win the tank war because the heavy tank should knocks out the medium tank. when do you actually rush your heavy tank ? when you know oppenet has no hope to defend himself against it , but all of sudden your tank gets immobilized by the first shot of a medium tank and is like a sitting duck congrats costed you the total winning game. i mean in coh 1 you get immobilized over mines and sticky bombs not bloody by AT shots (except ATHT) this is pretty stupid in coh2 it happens at all costs. |
In CoH1 I had Tigers that got inmobilized from 1 mine, within the first 30 secs of being called in. MVGame
Stuff like this can happen to any vehicle. CoH just works like that, there will always be a small chance your tank gets inmobilized by 1 hit.
are you telling me its such a nice feature in an RTS which should be based on skill not luck ? |
I don't know but have a look at My IS-2 which gets immobilized by FIRST shot at FULL health! is this suppose to happen??? this heavy tank gets immobilized vs a panther by the first panther shot and diffeintly costs me the total winning game DEVS ? DEVS ?
One of the reasons long ago i gave up on coh1 was the %5 annoying feature of Stugs where they dont just die and get engine damage + gun damage + etc etc and JUST dont die , now sadly in coh2 not only engine and main gun are getting this we even have more annoying stuff like abandoned + driver shocked + driver got drunk + driver heart attack + gunner in love + crew having dinner and bla bla bla but yea ok i dont mind if it happens at %5 remaining health BUT PLEASE NOT AT FULL HEALTH :"(( |
Team name: Sand Tigers
My username on COH2.ORG: Arashenstein
My in-game name on Steam: Arashenstein
My partner's username on COH2.ORG: Spanky
My partner's in-game name on Steam: Spanky |
if COH2 goes this way on release it will be probably rated 5 out of 10 , we are not expecting C&C World war II from relic atleast not me and i totally agree with this topic exclusive doctrine for pre orders is just really stupid its not FPS game its RTS its about balance and skill |
well i don't know what admins are thinking but in this case everyone wants to do mixed army and diffintly it brings the most exhausting match up ever it is just my experience with mirror match in every single game such as C&C , the other day me and spanky were doing axis vs axis and to be honest it was the most stupid match up ever our tigers fighting each other none could kill another they just bounce on each other armor the game last for 2 hours and finally we quit because we couldn't pass each other armor with anything. i am pretty sure the same will be for soviet mirrors.
if SNF and other tournaments are based on ranked rules then mirror match should not be allowed :/ ja ?
one of the flaws in C&C series is the mirror match which is totally BS , i even get annoyed to fight vs my captured vehicle and more annoyed to fight vs the same army as mine!
What you say guys ? |