Got a link to this thread!!
Maybe this has been mentioned already, but if not then let me give you something else to think about.
Anyone else stop to think that maybe the recon run is the OP ability causing all the fuss?
Neither unit in this argument can do a whole hell of a lot without sight on enemy targets. Either one can scarcely fire a single shot before being overtaken when they rely on their own sight range or the limited sight range of supporting infantry, etc.
In games where I end up losing a ton of shit to these units, there is always one thing in common I notice: That annoying fucking plane doing constant circles around the field!!!! It's cheap, it's long lasting and has a short cooldown time. Let's nerf that mother******! (seriously).
The recon runs gives a minute or so of sight range in a huge area over far away places for mere pennies. It grants long range units like the ISU/elefant power to fire 5-6 shots without fear of retaliation(since it can see you, but you can't see it). The plane has a cooldown time that is almost reset the moment it leaves the field. In short, its a heart breaker... especially for people like me who never choose docs with the ISU/ele/arty gun, so even if I have recon run I am limited when it comes to how much pain I can dish out with it.
Shooting down planes is annoying as hell too. Should I really have to build 2-3 ostwinds(or Quad equipped M5s) I wouldn't otherwise have just for a chance to RNG a plane down before it allows an ISU to do serious damage or force a retreat? (The answer IMO is no =)) I understand that some planes are carrying bombs(costly) and should be hard to shoot down, but the recon plane IMO should have these changes:
Either:
A) Increase cost
-or-
B) Increase cooldown
and Either:
A)reduce active time
-or-
B)make it waaaay easier to shoot down(just the recon plane, leave others alone).
Or they could make recon go back to the way it was in CoH1... one quick pass in a straight line!
My 2 cents... Death to the f**kin' recon plane.
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