NEW PATCH?
I am happy they nerfed the sim city OP BS.
@aaa You got your wish - 120mm mortar now costs normal pop cap. Guess your winging paid off.
Edit:
lol, doesnt look like war spoils will make it in this time around. |
Because they dont call it the Kitten Destroyer for nothing |
Well, you're calling it on yourself now.
Why JT was not supported? Why there weren't any volks or puppchens around for the 2 minutes T34/76 needs to destroy it from behind?
Same deal.
Had you properly supported it on the most basic level, it'd be impossible to flank it.
Jacksons don't have RoF to keep JT stunned in any noticeable way.
So again, this is L2P issue, but on your part.
Not everyone going against JT can count on it being controlled by a noob who won't be able to support it and not respond to attack at all with the rest of his army.
Lol, such is life in the world of 4v4.
Good pointers tho |
It's very simple: someone who has never done X cannot educate other people how to do X.
R-R-R-Rekt!
I think i need help countering MGs as OKW too. I motly play 2v2 version of game, and as you all understand, flanking is not very posible in this version.
Team player here as well, even on 4v4 maps its pretty hard to counter.
Something else to keep in mind is that you should be trying to deny your enemy key houses in the early game
Easier said than done. Even in 4v4, Adrines Forest is a shitfight in the city.
why people dont spam mg34 ? i am not okw player but mg34 cost only 210 so i guess u can spam them more than maxims right ? Or maybe mg34 sux too much ?
Because MG34's are as strong as American beer.
mg34's will get murdered as soon as you try to do the same thing
+1
BUff mg34..??? that will help against vet 3 rifle and cons blobs also..???
Nope. If OST MG cant hold that many, what makes you think the OKW MG can?
|
+2 on salvage.
I find okw stockpile muni early game, and once that 105mm barrage is good to go, at 500 muni it makes UKF players cry when they lose 3 emplacements.
If you're rushing early, go for breakthru - panzerfuseliers are rape at vet 5
Also, in team games breakthru operations is fantastic for pushing the enemy back |
Sorry about confusing you.
What I meant by mid-range is ideal, is that the G43 doesnt actually start being a real upgrade over their default Kar98 until around range 20, 15, or ~midrange~, especially at range 15 where their DPS gets doubled. Staying at max range is good too of course if you cant close without dropping a bunch of models. But being at mid-range is also maximizing your upgrade potential.
Either way like luv said, just get in cover and they'll probably win anyway, at least until weapon upgrades come out.
Mid works best, when supported by a few Volks |
Does Kubel still gives +5 fuel when salvaged?
I will try next time I lose a Kubel.
Initially I hated the fact that it lost supression, but now is a great flanking tool, especially if your opponent has very little map awareness, or they dont build caches.
Have had games over in the 12th minute thanks to Kubel. |
hei,
how does OKW deal with blobs mid to late game? which non-doctrinal counters exist?
imo the walking stuka is overnerfed and furthermore really easy to dodge
you have no non-doctrinal mg
the flak halftrack is useless once the enemy has a pack or a sufficient number of zooks/piats
you have no demo
mines suck against blobs (no suppression like in vcoh)
Good Post Scratched.
Did you come across any successful tactics countering blobs as OKW? |
not a typo. -25% recharge time and +25% range are two totally, very different things
and no he doesnt vet
Quick Question Cookies
What weapon to Jeager (part of the salvage commander) infantry spawn with? It looks like the G43's |
Snip
Sorry OP, but I'm calling a l2p issue here.
I've lost 2 to the same tactic - one T34 rams, another flanks around me.
JT was so slow it couldnt turn, and no other AT support = gg.
Second time he flanked with 2 Jacksons - thanks to stunned crew, I couldnt even turn it. |