On the topic of the IR Halftrack, we would highly appreciate some tests or replays and proper suggestions about possible improvements. These are first iteration changes that are a proof of concept most of all. As volunteers we don't always have time to extensively test all changes ourselves and need the community to provide more data to finetune values, and this is such a case.
well I not much replay cause 1 everyone in their right mind will just avoid the unit 2 it has no combat ability too test
I did post screen shoot of the difference with kubel , the ability costing mun and being timed is just stupid if kubel can do it for free on the move
My suggestion are simple : 1) make it bypass line of sight and reduce the cost to 5 2) give it a role other than recon, reinforce or buffing near troops 3) replace it with something else 250, mortar half truck etc
Again right now it's give less vision than a scooped vehicle and the ability is overshadowed by kubel , all other recon vehicle (t70 valentine , etc ) do a bette job at recon than it while keeping veterancy and weapons