so IS now just as good on the move as other squads so rip their only weakness
You really forgetting a certain AT ability that other mainlines have that IS dont?
Posts: 3423 | Subs: 1
so IS now just as good on the move as other squads so rip their only weakness
Posts: 4474
that's why u have it on RE as OTHER engineer don't
You really forgetting a certain AT ability that other mainlines have that IS dont?
Posts: 3423 | Subs: 1
that's why u have it on RE as OTHER engineer don't
Posts: 479
Posts: 390 | Subs: 2
Posts: 4474
ok then why do they have smoke now ? can i upgrade any squad to have smoke and off map art ?
Yeah so I. sections have to rely on having an engineer squad next to them to do something that every other squad can do by itself. Sounds like a weakness for I sections. And its not like engineers have any other duties or anything...
Posts: 3423 | Subs: 1
ok then why do they have smoke now ? can i upgrade any squad to have smoke and off map art ?
Posts: 4474
ok non fuel weakness as with smoke they will easily beat mgs like old rifle , and btw a AT nade does not invalidate a tank alone
What does that have anything to do with your claim that I. sections have no other weaknessess besides firing on the move?
Posts: 3588 | Subs: 3
SturmTiger vet ability is good now, but it's still not worth locking out the KT in this meta. Remove the mutual exclusion of the ST/KT please.
Posts: 4474
i really hope u and the mod team take a look at the new 250 u created, it's an abomination a worse kubel that cost, more consider giving it the ability to reinforce (okw lack a non doc reinforce mobile tool, to a lesser extent even Brits have it as they can build multiple forward HQ)
Posts: 3114 | Subs: 2
Posts: 808
Posts: 3423 | Subs: 1
ok non fuel weakness as with smoke they will easily beat mgs like old rifle , and btw a AT nade does not invalidate a tank alone
btw: since u highlighted onyl that part of my post i my assume u agree to all my other points right ?
Posts: 390 | Subs: 2
Posts: 4474
i mean infantry based weakness not vehicle based
Non-fuel weakness? Lol what are you even talking about now
Nope. Have some patience it's the first version of the preview
You can voice your disagreement with the mod team without acting like a child, like you did in that post
Posts: 3423 | Subs: 1
OST tier 4 still untouched while brits get a bunch of early game buffs
Posts: 4474
yes but at this point u just removed an unit, imagine if instead of fixing usf mortar they made it it had 30 range ?
This isn't even a point. Just a statement. There's no substance to even agree with...
And you're the only one complaining about the IRHT. It had a gamebreaking bug and was left in the game for years. I'm just happy they removed the broken feature
Posts: 3114 | Subs: 2
yes but at this point u just removed an unit, imagine if instead of fixing usf mortar they made it it had 30 range ?
u can see it the img how much is the difference with the kubel
the unit is a worse kubel while coming later and costing fuel, it's a jk, make it a mobile reinforcing recon unit (like the doc upgrade for the 250 of osther)
Posts: 3423 | Subs: 1
the unit is a worse kubel while coming later and costing fuel, it's a jk, make it a mobile reinforcing recon unit (like the doc upgrade for the 250 of osther)
Posts: 4474
well ui already posted the stats and differences, it gives less sight than a spotting scope vehicle and u can put those on tanks
How can you remove a unit that was basically never used in the game modes this game is balanced around (1v1 and 2v2)? Also you are super focused on that single mini map tracking ability, while the main purpose of the unit is (now) giving sight range.
It has a different mechanic now, which circumvents a big bug. If it's UP down the line, you can always give it +10 sight range or something.
13 | |||||
2 | |||||
250 | |||||
46 | |||||
28 | |||||
2 | |||||
2 | |||||
1 | |||||
1 | |||||
1 |