Hannibal u missed my point, immagine if calling in tank would require the major alive and it would cost 120 fuel to rebuild , should u be punished for using the major as intended and support the front line or should u keep.it in base only
Something being imbalanced in the past doesn't justify making things imbalanced in the present. The idea is to make the game better for everyone, not to get "revenge" for past mistakes.
yea if it's about revenge we would have p4 shooting like machine gun fior a month and then 3 month of op ISG and g34 mortar + ultra OP panther with 65 range
I looked into that - specifically for some recurring problem units: the M36, T70, Panther, and Infantry Sections.
Below is a change log for 'from release' to 'current live version'.
While I do think there's been some base stat power-creep, its less than I was expecting (or at least, less obvious). It also turns out its fairly complicated. At face value, some of these look pretty neutral, but there's some interesting details. For example, let's pretend the "Old" and "New" M36s were facing a 'current version' of OKW's Puma, P4, Panther and KT.
vs. Puma
Old: 100% pen x 240dmg = 240dmg per hit = 2 hits - 1 reload = 1x 7.285s = 7.285sec
New: 100% pen x 160dmg = 160dmg per hit = 3 hits - 1 reload = 2x 6.25s = 12.5sec
Vs. OKW-P4
Old: 68.4% pen x 240dmg = 164.2 per hit = 4 hits - 1 reload = 3 x 7.285s = 21.855sec
New: 94.0% pen x 160dmg = 150.4 per hit = 5 hits - 1 reload = 4 x 6.25s = 25sec
Vs. Panther
Old: 61.5% pen x 240dmg = 147.7 per hit = 7 hits -1 reload = 6 x 7.285s = 43.71sec
New: 84.6% pen x 160dmg = 135.4 per hit = 8 hits -1 reload = 7 x 6.25s = 43.75sec
Vs. KT
Old: 42.66% pen x 240dmg = 102.4 per hit = 13 hits - 1 reload = 12 x 7.285s = 87.42sec
New: 58.66% pen x 160dmg = 93.9 per hit = 14 hits - 1 reload = 13 x 6.25s = 81.25sec
Except for against extremely fragile and extremely armored opponents, there hasn't been too much of a change; power has definitely shifted towards focusing on heavies (which it should), but its also gained:
+50% build speed (90s to 60s)
+20% acceleration (2.5 to 3)
+33% HP (480 to 640)
while only receiving a nerf to its vet 3 reload bonus (from +30% to 15%).
In 1v1 this might work, but in every other mode it would be OP. Multiple "Pershings" backed by SU85s and M36s, and of course, IS' blobs.