Cost of snare and flame nade does not come with tech, Cons do not get their utility unless they pay for it, paying for it does not even increase their raw performance but merely adds utility volks and grens get by default. Hence "utility" argument is retarded
no they do, why do think they cost ? the AXIS tax ? cause if'ts not allied it gotta be bad ? |
Tommies are designed to have weakness like out of cover DPS drop -> play UKF tommy spam and comeback here
so make rifleman more cheap (270/27)
they are not designed to long range fight
or make a right price/performance
rifles always lost by STG volks blobing and lmg grens blobing even they have BAR
spouting more bull shit i see, 2 stg = 1 bar how are they beating rifleman ? with pure bias ? |
because they are 280/28 infantry
Fucking OP tommy can beat VG and grenadier at all range
why not rifles? they are same price
rifle still win vs volks at long range as i show above |
Conscripts cost far more than fusiliers and volks when you factor in their upgrades. They still lose to them anynway.
"Utility" is not an argument, Volks have sangbags, snare and insta-flamenade without any upgrades. Thats already far more than Cons have for just 10 more MP
no thye pay more for weapons, and their cost for nades and at nades comes with tech (15 fu 100 mp x truck)and pfusilier are doctrinal (do u pay shock nades ?) |
that's not true medium swarm is always effective apart vs jackson |
Not sure if anyone said this yet but the strafe on airborne guards has no hotkey and the hotkey for OKW tiger ace ability and artillery call in is the same (C)
post on bug thread |
I think 60 range should be reserved for anti tank guns and casemate tanks. I think it could be interesting if Panthers had less HP, and the same range as Mediums (40) instead of the 50 it is currently, and if Jacksons and Fireflies have 50 range instead of 60.
And as I said above, I think the Panther’s Anti infantry needs to be nerfed, as it is a tank destroyer. If I could, i’d nerf its coaxial MG and remove the Pintle MG upgrade, and reduce its cost accordingly.
No.
He wants to nerf tank destroyers. Make their range 50.
Panthers would also be made into a proper tank destroyer (ie: No AI. And less health)
But Panther already has range 50, so it wouldn't be much of a change actually.
"And as I said above, I think the Panther’s Anti infantry needs to be nerfed, as it is a tank destroyer. If I could, i’d nerf its coaxial MG and remove the Pintle MG upgrade, and reduce its cost accordingly."
He said Panther cost would go down.
The Comet could have further nerfs as well. Perhaps removing it's turret and engine for a start.
no u can cleraly see he wants 40 range
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Currently, it feels like Panthers, Jacksons and Fireflys make any mediums useless as soon as they hit the field
Also, who though giving a TD, the Panther, anti-infantry capability was a smart idea?
I think 60 range should be reserved for anti tank guns and casemate tanks. I think it could be interesting if Panthers had less HP, and the same range as Mediums (40) instead of the 50 it is currently, and if Jacksons and Fireflies have 50 range instead of 60.
And as I said above, I think the Panther’s Anti infantry needs to be nerfed, as it is a tank destroyer. If I could, i’d nerf its coaxial MG and remove the Pintle MG upgrade, and reduce its cost accordingly. so let's get this straight, u want panther to have less hp,no top mg and range costing the same and leaving comet the same ? why not delete axis at this point ? |
Having 0 dps vs infantry actually is a weakness. The panther's coaxial and mounted MG can do lots of damage vs squads if the panther is close.
The Jackson also cannot self spot like the SU85, has no stun shot like firefly, stug or elefant and it has paper armor that gets penned by every anti tank projectile. Not to mention that a Jackson has 0 advantage over TDs like JP4 or SU85 on our beloved thin MOBA style 2-4 lane camp maps.
jackson still has the armor to bounce p4 and jackson has more pen damage with ability instead of stun shoot or turret disable |
A single squad of panzergrens. That's all it takes, buddy. They do jack to maving units and have a huge mimimum range.
yea even 1 pioneer might beat them if they don't activate volley fire |