the only pen buff it ever received was a +10 to close pen, that clip is mid not close, btw centaur can do the same to p4 u know that right ? |
Axis players: TOMMIES OP!
Also axis players: Lets put in T1 infantry that's considerably stronger then tommies, doesn't have a weakness of short range dps being too low while outperforming them at long range, scales better and got much better abilities, because reasons.
While obers arriving earlier would be a good thing to explore, they -are- high tier, very powerful infantry, not something that belongs in early game.
90 % of their dps is on the mg 34, they only have 1 dps over IS without it and have 0.7 RA but they do cost 340, so they would be the long range equivalent of PG without sherck |
Sounds like a stupid idea when Obers take 185 fuel to be unlocked. You will never surrive the first 15 minutes without STGs. K98 Volks get destroyed so hard by 5 men Tommies, Penals, Guards, Shocks, Bar Riflemen, etc etc
To take away STGs from OKW means to kill the entire faction. No way around it.
move ober to tier 1 and unlock lmg after tier 4
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This is such a braindead idea. How is OKW going to deal with long range maps? K98 Volks vs double LMG Brens? K98 Volks vs Bar/LMG Riflemen? So you need like 3 Volks to fight one upgraded Infantry Section?
lmg obers will deal with those, while u use volks to flank with mp40s, btw since stg would be removed a buff to their vet would be needed, maybe an 30 % accuracy buff at vet 3 |
well for non infiltration unit it should be removed but it will not change much, need to cut down that starting mp |
Any changes to sturms imo should be accompanied with accessibility buff and a starting out power nerf.
I'd see them made cheaper and start with worse weapons but able to specialize after a truck.
Say 260mp but with 2 mp40s and 2 stgs
Buy an assault package that buffs the mp40s to elite stgs, buffs target size, unlocks flame nade
Support package gives increased build, repair speeds, reduces cost of med kits slightly, grants sweeper and cold immunity (lel)
at specialized could be a Shrek and a snare and also unlock tellers and vehicle detection to solidify them as light counters. Maybe slap an extra Shrek into the package for cheap cheap once schwere is up?
This makes them better across the board at what the player needs them for without making the first engagement too laughably strong.
Also gives an alternative muni sink to pimped out volks this, remove stg from volks and flame nade for mp 40, but make the stg upgrade for sturm free with a long build time unless the flame nades come for free, but don't give them snares, teller mine is just fine |
i do think vipper is right, penal, stg and even bar are badly balanced weapons, i would remove stg for the mp40 upgrade (and maybe put stg on the doc that has it), make penal either a excel at mid range or long range, and make then bar excel at mid close combat but not as much as PPSH |
I didn't count soviet medics either, and specifically was going for 'fastest teching' option for both, since going Tier 1 as soviets means no HMG, Zis, or Mortar.
It's not "for free", I never stated that argument nor do I accept it, but I do think it is more convenient since it frees up a timing based decision.
Right now making the first SWS truck is, in all practical sense, basically unlocking flame nades.
I think the teching routes for the WFA+UKF armies are more... uhh... streamlined (not the best word, but it will do) compared to Wehr/Sov no matter how you slice it.
well yes soviet medic don't cost fu while okw does
btw yes soviet and ost were power creeped thanks to dlc, and required heavy buff to make it up |
seems good, but i feels instated of fire up a more utility related skill might work better i mean it's a vet sergeant |
You mean it locks you out from unlocking light tanks/late-game rocket arty with your FIRST tech. Something no one else is allowed to do. Also it wasnt about axis v allies, it was specifically about just volks vs. conscripts. The US weapon rack point is completely invalid, what does that have to do with conscripts? Not everything needs to be dragged into a general axis v allies conversation
You cant say you "pay more" with tech cost like that means anything. Of course you do. That cost is also for units in the tech (as armadillo already said). The side-tech cost is for literally nothing other than 1 ability on 1 squad.
again if we go cons vs volks, volks upgrade cost more and is worse at long range doesn't give 1 more man, tech cost: 80 10 + 125 10 vs 100 15 + another 100 15 but later (like a loan), the upgrade does come earlier than cons but the 7th men cost nothing to tech
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