So right now i think something about 1-2 min build time could already work. And yes with like Tigerace with 9 CP but need t4 on the field can ofc work.
there is always the old option of leaving the cp as now but making ti cost 1.5 more without tier 4 |
Realistically it'll be X2 since most don't do 3 trucks.
Assuming you do fastest deployment for OKW it's
100 / 15 + 200 / 25 = 300 MP / 35 Fuel for Med Truck and then
100 / 15 + 200 / 120 = 300 MP / 130 Fuel for Schwere which puts it at a total of:
600 MP / 165 Fuel.
For soviet, assuming you go for Tier 1 it's
160 / 10 for Tier 1 (special rifle)
240 / 85 for Tier 3
240 / 90 for Tier 4 which puts it at a total of:
640 MP / 185 Fuel.
I believe OKW starts with less Fuel tho, so that 20 offset is there.
But now if we factor in soviet teching for grenades/molotovs it's also another 205 MP and 20 fuel for a grand total of 845 MP / 205 Fuel.
40 fuel discrepancy for "full teching". This is partially equalized if you go Tier 2/Mechanized as OKW since that's 20 fuel more.
IMO as of now with the recent changes, it's.... fine. Before it was definitely stupid.
What a tedious game to keep track of though.
that's why i said the most expensive tech not build, as a whole, btw u forgot medics for the tier 1 and the fact that this locks okw out of LV unlike soviet, i m not saying to buff okw, I m just tired of people saying "axis get stuff for free" when it's a package deal that is sometimes more expensive and less worth (no double LMG etc or cheap pioneer with pzershrekc) |
that's why i said equal rng, we all know full well even pioneer can beat rifle close range if they get lucky and hit all shoots |
The problem is:
Many people in 4vs4 skip as allies light vehicles to get fast arty or tank out.
Also many people just camp, when they have half the map, which is also bad idea now.
--> As allies get vehicles out and push.
And it depends on the map.
On Steppe i don't care for a tiger rush for example. But you can't do that anyway there. Same on redball.
Where this tactic works well is:
liene forest, vielsam and lanzerath ambush. Because there you have a save fuel income.
But yes we need to make 1 more stuff to avoid this fast rush.
The balance team is thinking atm.
But the plan was to get away from CP needed. how about lowering the CP by 2-3 point but putting them in the last tier ? balanced for both 1vs 1 and 4 vs 4 |
Hypothetically speaking, if OKW had the flame nade + faust tech separated from normal teching and had it be a standalone upgrade from HQ for MP/Fuel, how much would they cost and how much cheaper would their tech buildings be?
Cuz Soviets pay 125 MP and 10 fuel, IIRC for each.
So would OKW buildings be 250MP/20 fuel cheaper (cumulatively, not that much cheaper each)?
Or is the cost of the tech subsidized by the cost of making the truck in the first place?
I'd like to see what it would look like, TBH, because I think there's an argument to be made that even if the cost of the grenade+faust is covered by the cost of teching, it may be better overall to separate them and allow people to either 1) ignore those upgrades to rush teching or 2) make the decision and put more macro tax on their build order/timing.
okw pays 15 fu 100 mp for trucks x 3, if u do the math (and consider they start with -10 fu) they have the most expensive tech |
lol
then tell me why do u want stats changes if game experience >stats ? just change game expirince not stats
just add cosmetic firework to enhance game experience |
I'm fine thanks... I'll trust repeated comparisons in game more than what a stat chart says. For funsies, I'll do a comparison of 30+ pairs later today when I get home.
...................
that's not how it works, game is based on math and rolls so stats > gameplay experience cause even with 100 test u can't get an accurate reading as the rolls are too many |
Just use your stupid OP Assault Grens and too early Panzergrens. How is this even an issue? do u sexually identify as the USF faction incarnate, everyone plays all faction there is no YOURS or MINE (only OURS comrade )
people are asking to make it either a on hit weapon with no timer but less damage or much longer aim time (like v coh), or just use the flame thrower but at that point i would suggest putting in the assault engineer (cue urban assault) |
And I'm saying they don't just "beat" them, that it's 50/50 at long range.
I'll gladly run a dozen more comparisons if you like, but the 4 I did earlier (and posted about) showed that it was really 50/50 and it was a very CLOSE 50/50 for that matter. Saying "Rifles beat volks at long range" is misleading.
But I do agree that Riflemen are fine and do not need a buff.
no look back at the dps stats and chart i showed
volks have 0.1 more dps at long range but rifle man have 0.3 reduced base received accuracy so with equal RNG rifle beat volks but being a bit unlucky will lead to the volks winning |
Every comparison I've done has been 50/50 at long range, with Rifles winning very strong up close though.
Considering the price difference, it makes sense to me that Rifles would have the edge over Volks.
im not saying anything about that, rfle alredy beatd volks at long range , just don't buff rifle more |