I do think the new USF, OKW and Ostheer commanders are too strong. Soviet and UKF are just good as they are, both suffering in lategame (no heavy tanks or strong offmaps) to make up for strong early/midgame.
- fast Tiger: -> bind to CPs, until some general decisions are made plz
- Ranger: They got cheaper but are easier to kill, I do think thats okay. Triple Super Bazooka is the equivalent of double shrek (less penetration but more damage if all three penetrate). If you ask me: No more than one Shrek or two Super Bazookas on one unit ever. It shouldn't be that easy to vaporize tanks with AT infantry for either side.
- Panzerfusiliers: Only one shrek, Call-in at CP 1 (overall more potent than CP 0 Ass grens or Ass engineers because of AI and AT power)
pnazer fusilier cost 30 more mp than volks and have
WORSE rifles, they only become marginally better in AI when they get the g 43s, the panzer sherck upgrade leave them with soviet engineer lvl of AI and worse than Rear echelon lvl of AI, it's fair, if it was op then rear echelon zook would be ultra op by being cheaper, non doc and can reach 5 man with vet (+ the raw utility they bring)
if u guys really have problem cause it triggers the volks meta PTSD just make them come 6 man from the start but let them have AT rifle (3-4)and at mines while keeping snare for the upgrade