If conscripts become worth anything you would see fewer penals. The biggest reason to buff cons is so t2 is actually useable. Current cons can't carry the load of t2, so everyone goes t1
if u just buff cons people are just gonna use penal AND cons to complement and give them cheaper reinforce
nerf penal buff cons, nerf t 70 buff maxim (not to maxim spam lvl obv) |
We're only talking about conscripts with a "victim card". They are an infantry squad that has been left in the dust for years and even the recent buff was not enough
You are the only one making this into a larger axis v. Allies discussion. Armadillo even compared them to Rifleman in his example, and somehow you're making this about anti-axis bias
i simply said, buff cons nerf penal, if u don't soviet are gonna be broken as they can complemnet each other |
Thread: IR Ht3 Aug 2019, 17:59 PM
im ok with that but it does nopt really solve the problem, either simply make it a timed free ability with cd or rework the unit to have other roles |
Thread: IR Ht3 Aug 2019, 17:56 PM
Umm other than you could no longer use it on the UC to give it late game relevance, now it slows down the vehicle and makes putting it on any other vehicles reload time shit so no one uses it.
u know the AEC still exist right ? u can put it on it to still keep the utility of the treads shoot and los + speed |
Thread: IR Ht3 Aug 2019, 17:34 PM
Lol as if the jackson is some magical TD that cant be killed. Get a grip why is it allies are never allowed to have good units.
penal exist, m36 exist, current pack howy exist, FF exist, Churchill exist, t 70 exist
u just want 1 less unit for okw, at last give it another role if u don't like the current one
imagine if i said, penal are op just remove them together with t 70 |
Thread: IR Ht3 Aug 2019, 17:24 PM
British designated command vehicle also couldn't do annything else, still it got cost to its recon.
British command vehicle gives very fucking good bonuses to both tank and infantry too, and it still deal damage, it's not dead
leaving aside that it gave LOS in the whole map not just infrared sights in a risky spot |
UKF =/= Soviet. Ukf sidegrades =/= conscript upgrades. Apples=/= oranges.
Also its the manpower more than the fuel that is the issue. 205 extra manpower solely into an already overpriced squad....
tech building cost mp too
can people stop playing the victim card when it's about allied units ? cons are not up to their task that's for sure, but adding upgrade cost ONLY to them in unfair and cherry pick way to look at it, they need a buff to mid and close range damage when they nerf the penals |
Thread: IR Ht3 Aug 2019, 17:16 PM
Hot damn. 5 fuel is all it takes for totally free recon?
Damn son. Can we add 5 fuel to the airlanding officer's cost and hive him maphacks too? How about 5 fuel on pioneers for a radar scanner? 5 fuel onto medics for super scout medics? can't we had 5 fuel for free repair on tank with their crew ?
u logic flawed form the begging, ir half truck only role is scouting, it has no weapons, want to nerf the scouting ? ok compensate with something else be mobile reinforce, timed free ability,mini map awareness, etc |
Thread: IR Ht3 Aug 2019, 17:13 PM
Why?
Other units who got muni cost to their free abilities never got any compensations.
The ability plays the exact same role as soviet mortar flare, flare is not free and both serve the purpose of knowing what's in front of you.
other units do something else the Ir half truck only does that, ht ir half truck is already underused in no cheese games, give it a more balanced role, don't just remove it |
Thread: IR Ht3 Aug 2019, 15:08 PM
Why
why should i pay for an unit that cost fuel that does nothing other than use a timed ability that cost munition with crappy recon, major exist and gives a ton more |